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Super Rub'a'Dub [NPJA00013]
06-10-2017, 05:16 AM (This post was last modified: 06-10-2017 05:19 AM by Etokapa.)
Post: #1
Star Super Rub'a'Dub [NPJA00013]
Game: Super Rub'a'Dub (ぽちゃぽちゃあひるちゃん) [NPJA00013]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Playable (Completed first level)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Super Rub'a'Dub™ [NPEA00016], Super Rub'a'Dub [NPUA80026]

Tested on 11 combinations of the Renderer, PPU, and SPU configurations. High cpu usage, but plays smooth. Save data may be broken?

OPENGL
OGL+Int(p)+Int(p): Ingame. 17FPS. Audio stutters too much to be heard.
OGL+Int(p)+Int(f): Playable. 60FPS during intro screens and menu. 50-55FPS during gameplay. Heavy audio stutter.
OGL+Int(p)+Rec(ASMJIT): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay.

OGL+Int(f)+Int(p): Ingame. 17FPS. Audio stutters too much to be heard.
OGL+Int(f)+Int(f): Playable. 60FPS during intro screens and menu. 50-60FPS during gameplay. Heavy audio stutter.
OGL+Int(f)+Rec(ASMJIT): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay.

OGL+Rec(LLVM)+Int(p): Ingame. 18FPS. Audio stutters too much to be heard.
OGL+Rec(LLVM)+Int(f): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay. Heavy audio stutter.
OGL+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS. Slight audio stutter.

VULKAN
V+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS.

D3D12
DX+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS.


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.7z  Super Rub'a'Dub [NPJA00013] RPCS3 Logs June.7z (Size: 1.97 MB / Downloads: 1)
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