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Time Crisis 4 [BCES00057]
04-29-2017, 10:33 PM (This post was last modified: 04-30-2017 03:04 AM by GrantKane.)
Post: #1
Time Crisis 4 [BCES00057]
RPCS3 v0.0.2-3-8055d83 Alpha
Black screen only.
Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU::Draw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:613)


Attached File(s)
.7z  RPCS3.7z (Size: 25.81 KB / Downloads: 4)
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05-27-2017, 08:44 AM (This post was last modified: 05-27-2017 08:46 AM by xAgentG.)
Post: #2
RE: Time Crisis 4 [BCES00057]
Goes ingame with average 15 fps. I used opengl.
Problems: The game is too bright to see the enemies clearly due to an opengl bug.

using RPCS3 0.0.2-5351 a8705936


Attached File(s) Thumbnail(s)
       

.7z  RPCS3.7z (Size: 163.33 KB / Downloads: 0)
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07-16-2017, 04:16 PM
Post: #3
RE: Time Crisis 4 [BCES00057]
This is how the game currently looks like running.



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07-17-2017, 12:04 AM
Post: #4
RE: Time Crisis 4 [BCES00057]
Time to move this to Playable!!

Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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07-17-2017, 10:32 AM
Post: #5
RE: Time Crisis 4 [BCES00057]
@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad
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07-17-2017, 11:29 PM
Post: #6
RE: Time Crisis 4 [BCES00057]
Looks like it's not on a master build, so still Ingame

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
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07-18-2017, 04:23 AM
Post: #7
RE: Time Crisis 4 [BCES00057]
(07-17-2017 10:32 AM)POOTERMAN Wrote:  @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer
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07-19-2017, 03:58 PM
Post: #8
RE: Time Crisis 4 [BCES00057]
(07-18-2017 04:23 AM)blastprocessing Wrote:  
(07-17-2017 10:32 AM)POOTERMAN Wrote:  @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem Smile
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08-20-2017, 07:01 PM
Post: #9
RE: Time Crisis 4 [BCES00057]
Game freezes during gameplay with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again
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08-20-2017, 07:04 PM
Post: #10
RE: Time Crisis 4 [BCES00057]
https://forums.rpcs3.net/thread-196672-post-289059.html

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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