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Assassin's Creed: Bloodlines - USA - ULUS10455
#51
(08-09-2012, 11:15 AM)montcer9012 Wrote: I have used same configuration on all the rev. And yes, on r2548 and next game is very slow for me. The major improvement of r2548 are it fix the glitch graphics present on previous rev.
Thank you for the extensive testing!
In r2556 I've improved the performance of the fix from r2548. Do you see a performance increase between r2548 and r2556?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#52
I've added a new performance improvement for applications generating code dynamically (like this game) in r2678. Could you check if there is some performance improvement?

Edit:
Code:
hleIoOpen filename = ms0:PSP/SAVEDATA/ULUS10455DAT/CACHE.BIN flags = 1 permissions = 00
sceUtilitySavedataInitStart Address 0x08AF6300, mode=14(MAKEDATA), gameName=ULUS10455DAT, saveName=, fileName=CACHE.BIN, saveNameList=[acdata]
The problem that the installation data has to be reinstalled at each start should be fixed in r2681
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#53
(08-09-2012, 12:26 PM)gid15 Wrote: In r2556 I've improved the performance of the fix from r2548. Do you see a performance increase between r2548 and r2556?
I don't doubt you did; however for me that performance is not perceptible; game speed still slow. I perform the test on r2548/r2549/r2555/r2556.

(08-09-2012, 11:15 AM)montcer9012 Wrote: ...on r2546 was an improvement that i haven't seen on other rev; watch attached picture for further information.
Forgot it; i found that textures will work if i disable Vertex Cache. Also, the speed boost by let on Vertex Cache is very sightly.

(08-09-2012, 03:53 PM)gid15 Wrote: I've added a new performance improvement for applications generating code dynamically (like this game) in r2678. Could you check if there is some performance improvement?
...
The problem that the installation data has to be reinstalled at each start should be fixed in r2681
About the performance; it still like on revisions after r2548. If it is there i don't perceive it.

Aaand about the installation question it is solved! Thanks man.








Attached Files
.7z   r2682x64 - ACBL (VertexCache OFF - During Gameplay was ON).7z (Size: 166.25 KB / Downloads: 91)
.7z   r2678x64 - ACBL Test.7z (Size: 161.39 KB / Downloads: 82)
.7z   InfoLogs+Profilers - r2548.r2549.r2555.2556.7z (Size: 626.74 KB / Downloads: 88)
[Image: montcer.png]
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#54
(08-10-2012, 07:58 AM)montcer9012 Wrote:
(08-09-2012, 12:26 PM)gid15 Wrote: In r2556 I've improved the performance of the fix from r2548. Do you see a performance increase between r2548 and r2556?
I don't doubt you did; however for me that performance is not perceptible; game speed still slow. I perform the test on r2548/r2549/r2555/r2556.
A simple question: have you tried to set the log level to OFF? A lot of messages "ICACHE HIT INVALIDATE addr=0x08AEF4C0, size=64" are logged and this might also be a slowdown...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#55
(08-10-2012, 03:30 PM)gid15 Wrote: A simple question: have you tried to set the log level to OFF?
Aahm i was't rightt ... Well i thought that too and make the test earlier revisions but nothing happen.

By your suggestion make the try on r2682 but no luck Undecided

And i know the game can be playable at all whit Nvidia cards because the proof is on YouTube. However, i am complaining here cause some day JPCSP have to be full compatible whit AMD!! hahahaha.
[Image: montcer.png]
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#56
Quote:some day JPCSP have to be full compatible whit AMD!! hahahaha.
that'll happen when amd/ati stops being stubborn and redo their drivers' opengl support to follow the official standards instead of doing the half assed stuff they do now.
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#57
When you talk about AMD it's like "Let's burn down AMD buildings!! Angry" hahahahaha.

Quote:opengl support to follow the official standards instead of doing the half assed stuff they do now.
I don't know if they are not interested on it or they developers are not working like is supposed but on latest Catalyst 12.7 Beta there was an update that only includes a newest version of OpenGL driver and it works. I was having a Blue Screen crash whit other game and since that update (I Install it a few hours ago) the Blue Screen has not return.
[Image: montcer.png]
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#58
just saying how i see it. the amd problems didn't spring up overnight, they've been around for years.
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#59
The shaders improvement for ATI made for gid15 on r2684 was awesome!

Turn that it helped this game too!! Now speed is even better than r2540 and graphic is almost perfect!

The issues i found are the game sounds sometimes have a loop, FPS still on 20/25 and CLUT does not help to gain a speed boost. However, speed goes down when game has many objects to work so i guess if a cache is enable like on Metal Gear Portable Ops maybe speed issue will be fully accomplished on AMD video cards.

NOTE: Vertex cache is off because when is on graphic have a glitch. Lets see what happen if the other change you told me (gid15) is made on next rev. ALSO; when logger (i activated compiler too) are enabled, game performance goes down dramatically.


Attached Files
.7z   r2684x64 - ACBL (Slow FPS due compiler+info log was activated).7z (Size: 165.66 KB / Downloads: 76)
.7z   r2684x64 - ACBL SoundLoop Error.7z (Size: 158.68 KB / Downloads: 76)
[Image: montcer.png]
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#60
Some instruction on this game is broken. I don't know how to explain it, so here is this video: (Watch the way he open his arms; is not normal.)


Attached Files
.7z   r2784x64 - ACBL (Profiler+InfoLog).7z (Size: 157.15 KB / Downloads: 82)
[Image: montcer.png]
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