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Assassin's Creed: Bloodlines - USA - ULUS10455
#71
(05-13-2017, 06:29 AM)gid15 Wrote: Could it be related to the file ms0TongueSP/SAVEDATA/ULUS10455DAT/CACHE.BIN ?
Is it some data that the game is installing once?
Could you try to delete ms0TongueSP/SAVEDATA/ULUS10455DAT and run the game without installing any data when it is asking for.
If it is related to that file, could you please provide me a DEBUG log when the game is creating that file?

yep related to that file, that was a very old savedata, anyways it goes ingame when no data is installed, the first debug file is huge (i disabled sceAudio and sceSasCore and left ThreadManForUser on) is when the cache.bin is created, the second one is when i try to go ingame.


Attached Files
.rar   log_asssassin_creed_data_installation.rar (Size: 878.38 KB / Downloads: 99)
.rar   log_asssassin_creed_going_ingame.rar (Size: 284.39 KB / Downloads: 102)
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#72
Code:
11:58:32  INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart 0x08AF6300-0x08AF6900: Address 0x08AF6300, mode=14(MAKEDATA), gameName=ULUS10455DAT, saveName=, fileName=CACHE.BIN, secureVersion=0, saveNameList=[acdata]
OK, it is saving the file CACHE.BIN using sceUtilitySavedataInitStart mode=MAKEDATA.
Unfortunately, this mode was not correctly implemented and always encrypted the saved data (analog to mode=MAKEDATASECURE). I've fixed it in 1e3d3f0, now the file will be saved unencrypted.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#73
(05-13-2017, 07:34 PM)gid15 Wrote:
Code:
11:58:32  INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart 0x08AF6300-0x08AF6900: Address 0x08AF6300, mode=14(MAKEDATA), gameName=ULUS10455DAT, saveName=, fileName=CACHE.BIN, secureVersion=0, saveNameList=[acdata]
OK, it is saving the file CACHE.BIN using sceUtilitySavedataInitStart mode=MAKEDATA.
Unfortunately, this mode was not correctly implemented and always encrypted the saved data (analog to mode=MAKEDATASECURE). I've fixed it in 1e3d3f0, now the file will be saved unencrypted.

Fixed!
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