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RPCS3 23cd54b
PPU interpreter fast
load required libraries
720x480 ( very important, otherwise won't work )

Managed to play for a few minutes, after that fail in fragment shader. Speed is 2-7fps in game, 20-30 fps in 2d elements. Great work guys.

.7z   Asura.7z (Size: 994.71 KB / Downloads: 64)

Attached Files Thumbnail(s)
This time with 133f2e17 I managed to get further. In OpenGL it stuck right before finishing planetary monster Gohma Vlitra. I get black screen with music, can enter menu, but it doesn't trigger a scene. However in OpenGL it can't show the first intro movie and second one have inverted colors. In game, few textures corruptions and no shadows. Vulkan is a little better graphic wise, but crash after goes ingame. D3D shows intro movies and doesn't have problems with inverted colors but crash before entering ingame. Here are logs. Ogl archive is too big so I split it in two in 7zip.

Attached Files
.7z   Asura D3D.7z (Size: 242.01 KB / Downloads: 35)
.7z   Asura VK.7z (Size: 249.23 KB / Downloads: 18)
.7z   Asura GL.7z1.7z (Size: 1.41 MB / Downloads: 23)
.7z   Asura GL.7z2.7z (Size: 1.39 MB / Downloads: 21)
Here something I hope Kd-11 will find interesting ( although d3d ). This would be awesome because only d3d correctly displays graphics in this game.

class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:280)

Attached Files
.7z   Asura 3D.7z (Size: 217.55 KB / Downloads: 25)

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