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FairlyLife: MiracleDays - ULJM05618
#11
Code:
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - sceKernelRegisterThreadEventHandler name=thread event handler, thid=0x13, mask=0xf, handler_func=0x88acacc, common_addr=0x892d698
...
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - hleKernelStartThread SceUID=0x13, name='ms driver', dataLen=0x8, data=0x09FFF5A8, gp=0x088EE8B0
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - Execute callback 0x088ACACC($a0=0x00000002, $a1=0x00000013, $a2=0x0892D698), afterAction=jpcsp.HLE.kernel.types.SceKernelThreadEventHandlerInfo$AfterEventHandler@1dfeace, returnVoid=false
23:11:31 DEBUG hle.ThreadManForUser - user_main_b - Pushing pending callback 'Callback address=0x088ACACC,id=1,returnVoid=false' for thread 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)'
The processing of thread event handlers has been improved in r2951. Could you re-test and update the DEBUG log file?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#12
The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#13
(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#14
I want to know which rev work first Tongue
Rev 2916 still have probrem
Rev 2918 playable


Attached Files Thumbnail(s)
   

.txt   2916log.txt (Size: 11.74 KB / Downloads: 59)
.txt   2918log.txt (Size: 29.69 KB / Downloads: 65)
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#15
(12-28-2012, 09:49 PM)gid15 Wrote:
(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.

Hope this helps


Attached Files
.7z   log.7z (Size: 489.45 KB / Downloads: 78)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#16
(12-29-2012, 10:54 AM)Darth1701 Wrote:
(12-28-2012, 09:49 PM)gid15 Wrote:
(12-28-2012, 08:26 PM)Darth1701 Wrote: The game runs on r2950. At least it shows menu, goes in-game. Not sure if there is a problem elsewhere. It still runs on r2951. Wink Do you still need a DEBUG log? Settings where Shaders,Dynamic,Disable Optimized Vertex
Cool!
Yes, it would be nice to have a DEBUG log to check if my changes in r2951 were correct.

Hope this helps
The log file looks good Smile, the thread events are processed as expected.

Thank you!

Moved to Playable.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


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