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Patapon 3 - UCAS40318 (Korean)
#1
One mission, and the error


Attached Files
.rar   log.rar (Size: 60.89 KB / Downloads: 85)
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#2
test r2503
Only black screen.
broken in r2501.


Attached Files
.rar   jpcsp2503_log.rar (Size: 111.55 KB / Downloads: 87)
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#3
(04-02-2012, 12:00 AM)l2sp Wrote: test r2503
Only black screen.
broken in r2501.
Any improvement with r2504?

Thanks for the regression testing!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#4
(04-02-2012, 05:50 PM)gid15 Wrote:
(04-02-2012, 12:00 AM)l2sp Wrote: test r2503
Only black screen.
broken in r2501.
Any improvement with r2504?
Fixed in r2504.Smile
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#5
test r9de5f87
Only black screen

.7z   log.7z (Size: 23.06 KB / Downloads: 100)

Code:
20:31:45  INFO hle.scePspNpDrm_user - user_main - NPDRM Encryption key detected: 0xA087AFE958905DE4564F54E52A0696F2
20:31:45  INFO compiler - user_main - Splitting _S1_2_884493C (92/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_884525C (154/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_8844F1C (208/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_884563C (75/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_8843970 (51/50)
20:31:45  INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA_CMN.BND flags = 1 permissions = 00
20:31:45  INFO compiler - FileThread - Splitting _S1_2_8843B0C (62/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_8845F54 (122/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_884886C (231/50)
20:31:45  INFO compiler - user_main - Splitting _S1_2_8846DC4 (77/50)
20:31:46  INFO hle.scePower - FileThread - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x33
20:31:46  INFO hle.scePower - FileThread - scePowerRegisterCallback returning 0x0
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8844784 (67/50)
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8848784 (58/50)
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8848684 (62/50)
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8847350 (1229/50)
20:31:46  INFO compiler - FileThread - Replacing CodeSequence at 0x088493B8-0x088493C4 by Native Code 'bzeroSequence'
20:31:46  INFO compiler - FileThread - Replacing CodeBlock at 0x088158D4 by Native Code 'strcmp'
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8846F40 (66/50)
20:31:46  INFO compiler - FileThread - Splitting _S1_2_8846AE8 (183/50)
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#6
Code:
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - sceIoLseekAsync id=0x3, offset=0x0, whence=0x0
...
20:39:32 DEBUG hle.IoFileMgrForUser - SceIofileAsync - hleAsyncThread id=3
...
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - sceIoPollAsync id=0x3, resAddr=0x09FDB988
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - hleIoWaitAsync - async already completed, not waiting
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - hleIoWaitAsync - storing result 0x0
...
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - sceIoPollAsync id=0x3, resAddr=0x09FDB968
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - hleIoWaitAsync id=0x3, res=0x09FDB968, wait=false, callbacks=false
20:39:32 DEBUG hle.IoFileMgrForUser - FileThread - hleIoWaitAsync - PSP_ERROR_NO_ASYNC_OP
From the log, the game seems to expect that the sceIoLseekAsync operation only completes after a small delay. I've added a 1ms delay in 55b4df4. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
(05-19-2017, 03:29 PM)gid15 Wrote: From the log, the game seems to expect that the sceIoLseekAsync operation only completes after a small delay. I've added a 1ms delay in 55b4df4. Does it help?
Fixed in 55b4df4 Smile
Think you.

.zip   log.zip (Size: 9.57 KB / Downloads: 97)
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#8
Event with VSH/prx help, adhoc still not working.
when trying Multiplayer, both JPSCP1 and JPCSP2 play as the host (player1 Jay, the one who have a start mark), not show the guest's move
   


.7z   JPCSP1-Pataponlog.7z (Size: 118.56 KB / Downloads: 90)


.7z   JPCSP2-Patapon-log.7z (Size: 144.89 KB / Downloads: 89)


adhoc will work using pro-online and a real psp host the hideout.

   
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