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Midnight Club 3: DUB Edition - USA - ULUS10021
#1
r1734
Code:
3141 [GUI] INFO  emu - Jpcsp v0.5 1734
3156 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10021
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = Midnight Club 3: DUB Edition
probably homebrew? false
3188 [GUI] DEBUG hle - Loading HLE firmware up to version 150
3188 [GUI] INFO  emu - Loading global compatibility settings
3188 [GUI] INFO  ge - Only GE Graphics: false
3266 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3266 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3266 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3266 [GUI] INFO  memory - Ignore invalid memory access: false
3266 [GUI] DEBUG emu - No patch file found for this game
3297 [GUI] DEBUG runtime - RuntimeContext.reset
3594 [GUI] DEBUG hle - Loading HLE firmware up to version 150
3641 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3641 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BE7434 - 08BE7434
3735 [GUI] DEBUG memory - PH#1: loading program 08BE7440 - 08BF06B4 - 09F26B0C
3735 [GUI] DEBUG memory - PH alloc consumption 01722B0C (mem 01336458)
3750 [GUI] DEBUG memory - .sbss: clearing section 08BF06C0 - 08BF0D1C (len 0000065C)
3750 [GUI] DEBUG memory - .bss: clearing section 08BF0D80 - 09F26B0C (len 01335D8C)
3766 [GUI] DEBUG memory - .rel.text: relocating 72339 entries
3844 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3875 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
3891 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
3891 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 1 entries
3891 [GUI] DEBUG memory - .rel.rodata: relocating 3854 entries
3891 [GUI] DEBUG memory - .rel.data: relocating 19207 entries
3891 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
3891 [GUI] DEBUG memory - .rel.cplinit: relocating 373 entries
3891 [GUI] DEBUG memory - .rel.linkonce.d: relocating 2687 entries
3891 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 2 entries
3891 [GUI] DEBUG memory - .rel.sdata: relocating 981 entries
3906 [GUI] INFO  emu - Found ModuleInfo name:'MC3' version:0101 attr:00000000 gp:08bef430
3906 [GUI] DEBUG memory - Reserving 0x1722B0C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3906 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1722B0C, addr=0x08804000: returns 0x08804000
3906 [GUI] INFO  emu - Found 187 imports from 25 modules
3906 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
3922 [GUI] INFO  emu - 187 NIDS mapped
3922 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3938 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
3938 [GUI] DEBUG runtime - Switching to Thread root
3938 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4047 [GUI] INFO  ge - OpenGL version: 2.1.2
4078 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
162500 [GUI] INFO  ge -   sprite (0,0)-(0,0) at (830,336,0)-(823,328,0) flipped
162515 [GUI] INFO  ge -   sprite (0,0)-(0,0) at (839,336,0)-(832,328,0) flipped
162515 [GUI] INFO  ge -   sprite (0,0)-(0,0) at (843,336,0)-(841,334,0) flipped
162546 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882A83C by Native Code 'nop'
162546 [user_main] INFO  compiler - Replacing CodeBlock at 0x08834674 by Native Code 'nop'
162593 [user_main] INFO  compiler - Replacing CodeBlock at 0x089CF8F0 by Native Code 'nop'
163453 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B65818 by Native Code 'nop'
163828 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C28D8 by Native Code 'nop'
165000 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851178 by Native Code 'nop'
165062 [MC3MusicThread] INFO  stdout - Playing track: disc0:/PSP_GAME/USRDIR/music/hiphop/mfresh_frontend.at3
165062 [MC3MusicThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/music/hiphop/mfresh_frontend.at3 flags = 1 permissions = 00
165093 [MC3MusicThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=109, bufferSize=0x10000, fileSize=efecc
165109 [MC3MusicThread] WARN  hle.sceAtrac3plus - PARTIAL: sceAtracGetBitrate: atracID = 109, bitrateAddr =0x9febe50
165187 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AA94B0 by Native Code 'nop'
165312 [user_main] INFO  compiler - Replacing CodeBlock at 0x089C860C by Native Code 'nop'
165484 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A99490 by Native Code 'nop'
165500 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A98DC0 by Native Code 'nop'
165500 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A98DC8 by Native Code 'nop'
165515 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A98DD0 by Native Code 'nop'
165531 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A415AC by Native Code 'nop'
165562 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B346BC by Native Code 'nop'
165718 [user_main] INFO  compiler - Replacing CodeBlock at 0x088FAFA8 by Native Code 'nop'
165875 [user_main] INFO  compiler - Replacing CodeBlock at 0x089C2660 by Native Code 'nop'
165937 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E6C54 by Native Code 'nop'
165953 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DE89C by Native Code 'nop'
165968 [user_main] INFO  compiler - Replacing CodeBlock at 0x088DD984 by Native Code 'nop'
167453 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B3D1E8 by Native Code 'nop'
167484 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B702F8 by Native Code 'nop'
167484 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B70300 by Native Code 'nop'
167484 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B70830 by Native Code 'nop'
167500 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B70838 by Native Code 'nop'
167546 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B7DC4 by Native Code 'nop'
167625 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B7140 by Native Code 'nop'
167625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A415A4 by Native Code 'nop'
167625 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B1295C by Native Code 'nop'
167937 [GUI] WARN  ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
...
168687 [GUI] WARN  ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
169015 [user_main] ERROR memory - write32 - Invalid memory address : 0x6296884 PC=08842DC8
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x08A355AC v0:0x00000000 v1:0x08C9B2D8
a0:0x0418F690 a1:0x06296880 a2:0x00000001 a3:0x7FFFFFFF
t0:0x00000000 t1:0x00000001 t2:0x00000E7C t3:0x3F800000
t4:0x3BC07525 t5:0x08BFA1F0 t6:0x01000000 t7:0x00001018
s0:0x08BFA1F0 s1:0xFFFFFFFE s2:0x06296880 s3:0x0418F690
s4:0x0007FFE0 s5:0xFEFFFFFF s6:0x00010000 s7:0x00000000
t8:0x00000040 t9:0x00C99DE4 k0:0x09FBFF00 k1:0x00000000
gp:0x08BEF430 sp:0x09FBF490 fp:0x08DEB8C0 ra:0x08842FC4
0x08842DC8: 0xACA40004 - sw         $a0, 4($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 30006 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 29499 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MC3SoundThread' ID: 0x0027 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088156B8 Stack: 0x09FEC000 - 0x09FFC000 Stack Size: 0x00010000
Thread Run Clocks: 2150123 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x20
Thread Entry: 0x088040A4 Stack: 0x09FA0000 - 0x09FC0000 Stack Size: 0x00020000
Thread Run Clocks: 751876824 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10240 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MC3MusicThread' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08816940 Stack: 0x09FE4000 - 0x09FEC000 Stack Size: 0x00008000
Thread Run Clocks: 5914 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'gpo1' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B48CA0 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 97796 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 176000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'networking' ID: 0x004B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x11 Initial Priority: 0x17
Thread Entry: 0x08862234 Stack: 0x09FE0000 - 0x09FE4000 Stack Size: 0x00004000
Thread Run Clocks: 35240 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 102400 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MC3Callback' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08AB99A4 Stack: 0x09FFF800 - 0x09FFFC00 Stack Size: 0x00000400
Thread Run Clocks: 18 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'streamer' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x16 Initial Priority: 0x16
Thread Entry: 0x0882BC48 Stack: 0x09FFE800 - 0x09FFF800 Stack Size: 0x00001000
Thread Run Clocks: 512192 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'chunk' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x17 Initial Priority: 0x17
Thread Entry: 0x08827518 Stack: 0x09FFC000 - 0x09FFE800 Stack Size: 0x00002800
Thread Run Clocks: 332489 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 10240 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017C72EC 24933100 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00089100 561408 bytes
[                                                             XXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
       
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#2
Loading screen from real PSP.


Attached Files Thumbnail(s)
   
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#3
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory


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#4
ADHOC connection test. Host is created, but client cannot connect to it. Sad

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files
.zip   ULUS10021_r2506_server_client.zip (Size: 56.08 KB / Downloads: 87)
Reply
#5
Some graphics issues ingame (probably with vertex cache enabled).

r2919
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files
.7z   ULUS10021_r2919_dynarec_info_graphics_media_hacks+profiler.7z (Size: 184.15 KB / Downloads: 83)
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