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Star Wars: The Force Unleashed - EUR - ULES00981
#11
Thanks!

I have played through a couple of missions on both story and historic mode now and although the game suffers from various graphical defects nothing is serious that breaks the game.

Most graphical defects is lightsaber and force power related anyway.

I'd say if I gave this game another go from scratch I could most definitely complete it without hassle.

This game could very well be perfect someday.
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#12
(08-11-2011, 06:09 PM)Darth1701 Wrote:
(08-04-2011, 06:46 AM)Darth1701 Wrote: Thx, I will test it later and share the results.

I totally forgot to write about this in the forum but as you can imagine this game looks very bad with shaders on on my Radeon, using Catalyst 11.7. I also tested it just a minute ago on the new Catalyst 11.8 preview with OpenGL 4.2 support but this was also a total fail Angry

I just re-tested the given settings with the last graphics drivers for my onboard (Catalyst 12.6) and new the visuals are much better. They come very close to what is seen on the PSP. I think I have to re-test some more games when I have the time Wink
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#13
(12-03-2012, 06:24 PM)Darth1701 Wrote: I just re-tested the given settings with the last graphics drivers for my onboard (Catalyst 12.6) and new the visuals are much better. They come very close to what is seen on the PSP. I think I have to re-test some more games when I have the time Wink

You'd be amazed and positively surprised I'm sure Wink
I just started using this emulator and I'm shocked that I finally get to play these games in HD and on my TV this good.

EDIT:

Seems this game worked even better on r2893 then on r2887 that I used before. For example the characters faces seems much more better looking and even lightsaber and force power effects looks better.
NICE!!!!

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#14
GE logs with 2911 custom


Attached Files
.7z   SWTFU-0912-1.7z (Size: 788.6 KB / Downloads: 78)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#15
Code:
ERROR       ge - GUI - Error copyTexSubImage: GL_INVALID_VALUE
jpcsp.HLE.modules150.sceDisplay.copyScreenToPixels(sceDisplay.java:1603)
jpcsp.HLE.modules150.sceDisplay.copyGeToMemory(sceDisplay.java:1476)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:1064)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:989)
jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:6505)
jpcsp.graphics.VideoEngine.executeCommandCLEAR(VideoEngine.java:1522)

ERROR       ge - GUI - Error setTexSubImage: GL_INVALID_VALUE
jpcsp.HLE.modules150.sceDisplay.loadGEToScreen(sceDisplay.java:1386)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:1088)
jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:989)
jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:6505)
jpcsp.graphics.VideoEngine.executeCommandCLEAR(VideoEngine.java:1522)
jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1455)
These errors should now be fixed in r2914. They might be reason for the "black movie" problem.

Thank yoU!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#16
Debug r2914 crash


Attached Files
.7z   SWTFU-debug2914.7z (Size: 17.44 KB / Downloads: 87)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#17
(12-10-2012, 07:37 PM)Darth1701 Wrote: Debug r2914 crash
Could you try again by changing the value in RenderingEngineFactory, line 28: set enableDebugProxy to true.
The driver shouldn't do what he is doing in the dump Wink. I would like to double check if this is Jpcsp fault...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#18
Something strange. Can't even get into the game. It shows:

38797 [Emu] ERROR hle - HLE Function hleKernelExitThread(ThreadManForUser) not activated by default for Firmware Version 393
38797 [Emu] ERROR hle - HLE Function hleKernelExitThread(ThreadManForUser) not activated by default for Firmware Version 393
38797 [Emu] ERROR hle - HLE Function hleKernelExitThread(ThreadManForUser) not activated by default for Firmware Version 393
38797 [Emu] ERROR hle - HLE Function hleKernelExitThread(ThreadManForUser) not activated by default for Firmware Version 393
38797 [Emu] ERROR hle - HLE Function hleKernelExitThread(ThreadManForUser) not activated by default for Firmware Version 393
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#19
r2914 logs GL errors


Attached Files
.7z   SWTFU-2914.7z (Size: 207.97 KB / Downloads: 94)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#20
Logs r2914


Attached Files
.7z   swtfu-debug-r2914custom.7z (Size: 32.13 KB / Downloads: 93)
.7z   swtfu-debug-r2914custom2.7z (Size: 4.75 KB / Downloads: 85)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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