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Juiced 2 Hot Import Nights [BLUS30084]
#1
Game works into menu(with ingame graphics
creating, saving and loading profile kinda works

PPU: LLVM (much faster than Interpreter)
SPU: Asmjit
Render: OGL (other have severe glitches)
LLE:
fiber
spurs
sre

game stops with
Code:
F 0:00:29.996374 {PPU[0x1000000] Thread (main_thread) [0x0077f0f0]} class std::runtime_error thrown: Trap!
before it was
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00042380]} class std::runtime_error thrown: Trap!
(in file Emu\Cell\PPUInterpreter.cpp:2190)
bypassing these error don't give anythig


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