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Lost Dimension [BLUS31554]
#1
Tested with the latest build

This is my first time posting stuff like this I hope I did it right

Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Vulkan 720p
XAudio2

Screenshots:
http://imgur.com/6GWNqd1
http://imgur.com/yoIGCLN
http://imgur.com/jWaiFnY


Attached Files
.rar   RPCS3.rar (Size: 655.24 KB / Downloads: 133)
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#2
Please don't refer to the build you tested on as the latest build. The latest build you tested on won't be the latest for much long time.

How Playable is this? Could you post a video or more detailed information on it?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
(03-12-2017, 06:59 PM)ssshadow Wrote: It is another PhyreEngine game. If save and load works and it runs at a decent frame rate it is probably playable.

It does save/load so move to playable?
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#5
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Tested on RPCS3 v0.0.2-5-ea59b2a Alpha

Using openGL

Works fine through first battle, autosaves, then crashes on an invalid texture. Rebooted the game, made it past the error, works fine again. Saving and loading work. Game runs at 7-15fps normally, can jump to 30 in some situations.


Attached Files
.zip   LD_log.zip (Size: 1.7 MB / Downloads: 76)
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