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Auditorium - NPUH10069
#1
Auditorium - NPUH10069
using c710b47
goes ingame
the videos are blocky and it is missing the music ingame
lots of Unimplemented functions
here is an info log
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#2
Could you please provide an INFO log file (seems to be missing in your post).
Please also add the following line to your LogSettings.xml, this might help investigating the missing sounds:
Code:
<logger name='hle.sceSasCore'> <level value='debug' /> </logger>
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
here is the new log


Attached Files
.zip   log.zip (Size: 25.18 KB / Downloads: 73)
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#4
Thank you!
There seems to be an issue with the sceSasCore voices: a voice is ending immediately after it has been set to "on". This is probably the reason why there is no sound.
I need to further investigate this problem, it is probably related to the passed ADSR parameters as they look quite unusual (very fast decrease on the sustain curve).
Code:
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR sasCore=0x89EEB40, voice=0x9, flag=0xF, attack=0x3FFFFFFF, decay=0x0, sustain=0x7FFFFFFF, release=0x32
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR voice=0x9: VoiceADSREnvelope[AR 0x3FFFFFFF(LINEAR_INCREASE), DR 0x00000000(LINEAR_DECREASE), SR 0x7FFFFFFF(LINEAR_DECREASE, SL 0x00000000), RR 0x00000032(LINEAR_DECREASE)]
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR returning 0x0
...
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetKeyOn sasCore=0x89EEB40, voice=0x9
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetKeyOn returning 0x0
...
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x89EEB40
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFF
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
(03-07-2017, 12:57 PM)gid15 Wrote: Thank you!
There seems to be an issue with the sceSasCore voices: a voice is ending immediately after it has been set to "on". This is probably the reason why there is no sound.
I need to further investigate this problem, it is probably related to the passed ADSR parameters as they look quite unusual (very fast decrease on the sustain curve).
Code:
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR sasCore=0x89EEB40, voice=0x9, flag=0xF, attack=0x3FFFFFFF, decay=0x0, sustain=0x7FFFFFFF, release=0x32
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR voice=0x9: VoiceADSREnvelope[AR 0x3FFFFFFF(LINEAR_INCREASE), DR 0x00000000(LINEAR_DECREASE), SR 0x7FFFFFFF(LINEAR_DECREASE, SL 0x00000000), RR 0x00000032(LINEAR_DECREASE)]
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetADSR returning 0x0
...
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetKeyOn sasCore=0x89EEB40, voice=0x9
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasSetKeyOn returning 0x0
...
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x89EEB40
19:05:05 DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFF
Is the audio improved with 5aa097d?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#6
yep music works ingame now
still the problem with the videos
here is a log


Attached Files
.zip   log.zip (Size: 4.11 KB / Downloads: 85)
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