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The Tomb Raider Trilogy [BLES01195]
#1
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

The menu works beautifully with music, sound effects and animations all intact. Bonus content such as credits and dev diary videos is playable without issues, albeit at a low frame rate.

The actual games in the collection don't boot. They all flash a white window for a second, then die with 'class std::runtime_error thrown: Trap!'. I've noticed that each game contains a large number of custom sprx modules; removing these doesn't seem to make a difference.


Attached Files Thumbnail(s)
           

.7z   log.7z (Size: 62.83 KB / Downloads: 83)
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#2
legend and anniversary boots but then quits immediately after video it goes in game for a sec and then crashes
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#3
If you don't provide a log file, what is the purpose of the post? Always include the log file when reporting games status or it is useless.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
both games goes ingame for a sec and quits


Attached Files
.txt   trl.txt (Size: 19.04 KB / Downloads: 76)
.txt   tra.txt (Size: 18.1 KB / Downloads: 74)
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#5
That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it.

Also try with PPU interpreter if it makes any difference.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
(04-13-2017, 01:44 PM)ssshadow Wrote: That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it.

Also try with PPU interpreter if it makes any difference.

with interpreter it quits before it goes ingame


Attached Files
.zip   RPCS3.zip (Size: 24.63 KB / Downloads: 110)
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#7
gba 
thanks
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