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Dragon Fin Soup [NPEB02096]
#1
rpcs3-v0.0.1-2017-02-14-63169d76_win64

Nothing


Attached Files
.rar   RPCS3DragonSoup.rar (Size: 84.37 KB / Downloads: 80)
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#2
Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.

~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.

Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080

The only problem with the game is it creates a massive log file.

(screenshots are cropped on the bottom, my fault.)


Attached Files Thumbnail(s)
                                   

.zip   RPCS3_dragonfinsoup.zip (Size: 862.67 KB / Downloads: 71)
.zip   RPCS3_dragonfinsoup_libfs.zip (Size: 148.52 KB / Downloads: 78)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#3
If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.

Moving to ingame for now.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
Every level loading adds about 12MB to log file. During game it slowly gets bigger.

RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.

Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.

Game works well besides that.


Attached Files Thumbnail(s)
       

.zip   RPCS3_dragonfinsoup_newgame.zip (Size: 196.95 KB / Downloads: 78)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#5
But in practice, is it playable?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Yes, i think it is.
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#7
Alright, moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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