Sonic The Hedgehog [BLES00028]
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08-06-2017, 06:50 PM
Post: #21
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RE: Sonic The Hedgehog [BLES00028]
Testing the game yet again especially after all the changes as of late and it still seems to have the same issue (see attached for logs)
libaudio.sprx libfs.sprx libio.sprx libresc.sprx libspurs_jq.sprx libsre.sprx Seems to crash at: F 0:00:09.052200 {PPU[0x1000000] Thread (main_thread) [0x00e2ab64]} MEM: Access violation reading location 0x0 Settings: PPU Decoder: Interpreter (precise) SPU Decoder: Interpreter (precise) Manually load selected libraries Enabled SPU Loop detection Graphics Render: Vulkan Audio Out: XAudio2 (08-02-2017 08:45 PM)basic.wizard Wrote: I'm probably way off here, but it could be worth building this PR to see if it gets any further. I can't figure out how to compile RPCS3 properly so I'll leave it up to someone more knowledgeable about this. I haven't tested this though. So maybe this fixes the issue? Can anyone test? |
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09-22-2017, 04:29 PM
(This post was last modified: 09-22-2017 04:30 PM by irixion.)
Post: #22
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RE: Sonic The Hedgehog [BLES00028]
RPCS3 v0.0.3-3-8e66e71 yields the same results. Looking at the log, there's a lot of size=0x0. Perhaps that's related to the "bad compression" errors we're seeing?
Edit: Noticed there's no github issues page. Would this error qualify as an issue? |
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