This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 3 Votes - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sonic The Hedgehog [BLES00028]
05-09-2017, 06:03 PM
Post: #11
RE: Sonic The Hedgehog [BLES00028]
(05-09-2017 05:57 PM)Annie Wrote:  Please retest in latest master build, some stuff to sys_fs was added that the game needed

I'll do it tonight.
Find all posts by this user
Quote this message in a reply
05-10-2017, 10:52 PM (This post was last modified: 05-10-2017 10:53 PM by irixion.)
Post: #12
RE: Sonic The Hedgehog [BLES00028]
Game still hangs out in the infinite loading loop. Tested with 0.0.2-4606.

Uploaded to MEGA as the log file is around 2 MB.
MEGA

Tested again on 0.0.2-4608. OGL locks up, Vulkan load loops.

Registered for paste.ee because pastebin is garbage. Here's the log Smile
https://paste.ee/p/m1MW5

Edit: Merged my posts. x.x
Find all posts by this user
Quote this message in a reply
05-16-2017, 07:19 PM
Post: #13
RE: Sonic The Hedgehog [BLES00028]
Don't load automatic and manual selection and select twice the same module. Delete all .prx files in the folder and keep just .sprx.

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
Find all posts by this user
Quote this message in a reply
05-18-2017, 02:12 AM
Post: #14
RE: Sonic The Hedgehog [BLES00028]
(05-16-2017 07:19 PM)Annie Wrote:  Don't load automatic and manual selection and select twice the same module. Delete all .prx files in the folder and keep just .sprx.


I've done that, still nothing Sad

https://paste.ee/p/5MKx6
Find all posts by this user
Quote this message in a reply
05-19-2017, 12:16 AM (This post was last modified: 05-19-2017 12:19 AM by Sonikko.)
Post: #15
RE: Sonic The Hedgehog [BLES00028]
Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK


Attached File(s)
.rar  Sonic 2006.rar (Size: 158.82 KB / Downloads: 1)
Find all posts by this user
Quote this message in a reply
05-19-2017, 12:42 AM
Post: #16
RE: Sonic The Hedgehog [BLES00028]
(05-19-2017 12:16 AM)Sonikko Wrote:  Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.
Find all posts by this user
Quote this message in a reply
05-19-2017, 06:29 AM (This post was last modified: 05-19-2017 06:33 AM by Sonikko.)
Post: #17
RE: Sonic The Hedgehog [BLES00028]
(05-19-2017 12:42 AM)shoopdahoop22 Wrote:  
(05-19-2017 12:16 AM)Sonikko Wrote:  Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.

What settings?
I tried Automatic and manual loading for modules and picked the modules in the OP.
Vulkan/OGL/DX 12 all had the same outcome
Xaudio2 and Null
DS4 Pad
EDIT: I had the GPU Texture Scaling option on, disabling it caused the loading loop again, but only once. I closed the emulator, reopened it and tried again and now it hangs.
Find all posts by this user
Quote this message in a reply
05-21-2017, 02:49 AM
Post: #18
RE: Sonic The Hedgehog [BLES00028]
(05-19-2017 06:29 AM)Sonikko Wrote:  
(05-19-2017 12:42 AM)shoopdahoop22 Wrote:  
(05-19-2017 12:16 AM)Sonikko Wrote:  Tried the game on rpcs3 0.0.2-4658 (bf03cf1 Alpha on the application title), it boots and it hangs during the loading screen now, it does not loop like it used to.
It boots with OpenGL too now, it doesn't crash anymore. It hangs at the same point with all three renderers. Log file:
https://paste.ee/p/Xg4gK

I tried it on the exact same build as you, but it still loops for me.

What settings?
I tried Automatic and manual loading for modules and picked the modules in the OP.
Vulkan/OGL/DX 12 all had the same outcome
Xaudio2 and Null
DS4 Pad
EDIT: I had the GPU Texture Scaling option on, disabling it caused the loading loop again, but only once. I closed the emulator, reopened it and tried again and now it hangs.

Yeah, sometimes it seems to hang and sometimes it loops while loading.
Find all posts by this user
Quote this message in a reply
06-28-2017, 08:27 PM
Post: #19
RE: Sonic The Hedgehog [BLES00028]
This error is still occurring as of v0.0.2-13-431a1ef. This affects the US version (BLUS300008) as well.
Find all posts by this user
Quote this message in a reply
07-05-2017, 04:33 PM
Post: #20
RE: Sonic The Hedgehog [BLES00028]
(06-28-2017 08:27 PM)knuckles500 Wrote:  This error is still occurring as of v0.0.2-13-431a1ef. This affects the US version (BLUS300008) as well.

https://paste.ee/p/1Id9t

Here's a log from the latest build. It appears it has issues decompressing the game's files.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)