This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Persona 5 [BLJM61346]
02-14-2017, 08:11 PM
Post: #1
Persona 5 [BLJM61346]
This is retail persona 5. Every setting is just like here http://www.emunewz.net/forum/showthread.php?tid=174899
Used hacked build v3. The only defference between them is that the retail install data.


Attached File(s) Thumbnail(s)
       

PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
Find all posts by this user
Quote this message in a reply
02-25-2017, 07:21 PM (This post was last modified: 02-25-2017 07:23 PM by LittleGrejmer.)
Post: #2
RE: Persona 5 [BLJM61346]
So, now goes ingame with standard build(tested with 66b136f). Works faster, looks wayyy better than before.

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Loaded LLE's:
(more than half is propably not needed):
- libac3dec.prx
- libadec.prx
- libatxdec.prx
- libaudio.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libmic.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx


Attached File(s) Thumbnail(s)
   

PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
Find all posts by this user
Quote this message in a reply
02-25-2017, 07:52 PM
Post: #3
RE: Persona 5 [BLJM61346]
Hmm, still looks fucked on OpenGL. But I think current and future kd-11 work will improve this one soon. BTW only these modules are needed:
- libfiber.prx
- libl10n.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Thread moved. Yay!

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
03-11-2017, 05:58 PM
Post: #4
RE: Persona 5 [BLJM61346]
Now at 529e971 with ppu and spu interpreter(fast) my PC2 is able to push from 7 up to 15 fps(avg is 9) ingame, and loading screens is at steady 60. Loading sysutil_imejp results in that:

Quote:F {PPU[0x1000000] Thread (main_thread) [0x012f80e0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:405)

But it is needed to input player name. Log in attachment


Attached File(s)
.zip  persona5.zip (Size: 1.21 MB / Downloads: 51)

PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
Find all posts by this user
Quote this message in a reply
08-03-2017, 08:48 PM
Post: #5
RE: Persona 5 [BLJM61346]
This should be playable. Anyone with JP disc version confirm?

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)