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Scott Pilgrim vs. The World: The Game [NPUB30162]
#41
(06-14-2017, 03:36 AM)Etokapa Wrote:
(06-13-2017, 01:06 AM)jessman1988 Wrote: Here's a video of my 5-year-old son and I testing out co-op play. Smile

https://www.youtube.com/watch?v=ysS1cS5d...e=youtu.be
This is so cool to see RPCS3 show a game playing with multiplayer! Thank you for recording and uploading a video. Smile

You're welcome. We have gotten to the last stage without any problems so far. We briefly tested a third controller and it seems to be a success but I'll try a 4-player play through soon and report back. I don't need anything else out of this emulator now, except maybe Persona 5 working better on my rig. lol.
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#42
Has there been a regression in the latest nightlies? Even with LLVM the game spams errors on the console and has issues with long loading times with the game hanging between screens. I've reverted back to rpcs3-v0.0.2-2017-06-18-2b0736b7_win64 and it works fine again. Has anyone else experienced this issue? I can post my log if it helps.
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#43
Can you post your log to help patch up the regression? Thanks!
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#44
EDIT: Here's my log. https://drive.google.com/open?id=0BzLj-r...G5ZQW9PTWM It's crazy that the newest builds partially break this game. I keep getting a socket error and LLVM does nothing to improve it.

On a separate note. Does anyone have multiple DS4 controllers to test the multiplayer? It's flawless with xinput but I'm still having issues controlling multiple characters with PS4 gamepad. Can anyone confirm if it's an input bug? I suggest using "DS4 to Xinput" for the time being. Here's a link. http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper

Thank you.
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#45
(06-09-2017, 07:30 AM)hecta Wrote:
(06-08-2017, 01:26 PM)ssshadow Wrote:
(06-08-2017, 03:44 AM)hecta Wrote: I'm getting 60fps on menus, but once I get to gameplay, at the very start of the game, I go down to like 13fps.
Is this normal for an i7 3770?

Use PPU LLVM + SPU ASMJIT + Vulkan + GPU Texture Scaling.

I saw even FX 6300 run at 60 fps.
Yes! Thank you now it works 60fps all the time.
One thing though, with Vulkan it gave me a white screen, so I only changed it to OpenGL and problem solved! Big Grin

I got an error even using PPU LLVM + SPU ASMJIT + Vulkan + GPU Texture Scaling.
................................................................................................................
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is C4650B07h
(in file c:\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:395)
................................................................................................................
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#46
Not sure what to say, the game just works with standard settings. I used LLVM + ASMJIT + OpenGL.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#47
@victor Yes, OpenGL is required to run the game (Vulcan I think is broken for this game now)

@ssshadow Yes, the base game I believe works. But on a version with all the TUs and DLCs, the load times are broken. Getting in game now takes several minutes from boot instead of a few seconds. This was working fine last month.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#48
Maybe delete the data folder for the game and recompile everything.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#49
(07-09-2017, 04:50 PM)ssshadow Wrote: Maybe delete the data folder for the game and recompile everything.

Thanks, but still no change. Seems related to the error that's getting spammed in the console (noted above).
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#50
I tried doing it all fresh as well and nothing improves. I'll just stay in the 6/18 build for now. Also, Vulkan gives me a white screen.
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