Hajime no Ippo The Fighting [BLJS10295]
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02-10-2017, 10:46 PM
Post: #1
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Hajime no Ippo The Fighting [BLJS10295]
rpcs3-v0.0.1-2017-02-10-bb111d32_win64
Shows logos, then keeps loading til it just freezes. |
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04-14-2017, 08:46 AM
(This post was last modified: 04-14-2017 08:50 AM by Yagami Light9.)
Post: #2
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RE: Hajime no Ippo The Fighting [BLJS10295]
[34fa3186]
Settings: *Core: -PPU: Interpreter (fast) -SPU: Recompiler (ASMJIT) -Load required libraries -Load liblv2.sprx only *Load libraries: -libfs.sprx *Graphics -Render: OpenGL -Resolution: 1280x720 -Use GPU texture scaling *Audio: Audio Out: XAudio2 Log: RPCS3.log |
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04-17-2017, 02:02 PM
(This post was last modified: 04-17-2017 02:04 PM by Yagami Light9.)
Post: #3
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RE: Hajime no Ippo The Fighting [BLJS10295]
@ssshadow Can you move this game to 'Ingame' ?
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04-17-2017, 02:34 PM
Post: #4
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RE: Hajime no Ippo The Fighting [BLJS10295]
Moving to ingame
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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06-23-2017, 04:35 PM
Post: #5
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RE: Hajime no Ippo The Fighting [BLJS10295]
Playable now with llvm.
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06-24-2017, 07:25 PM
Post: #6
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RE: Hajime no Ippo The Fighting [BLJS10295]
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL) |
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03-06-2018, 04:32 PM
Post: #7
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RE: Hajime no Ippo The Fighting [BLJS10295]
Hello everyone!
I'm getting totally black screen with LLVM, but everything's fine with Interpreter. I've tried different kind of options, libraries, changing renderer, ticking options in additional settings, other versions of rpcs3 (0.0.3, 0.0.4), tried also on Windows 8.1, but its no use. It's still black screen Any ideas? I would really appreciate finding reason of this. Using RPCS3 0.0.5-6461 with Ryzen 5 1600, GTX1050Ti and Windows 10 |
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