This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Steins;Gate [BLJM60462]
02-07-2017, 03:37 PM (This post was last modified: 02-12-2017 04:24 PM by Annie.)
Post: #1
Steins;Gate [BLJM60462]


Attached File(s)
.rar  RPCS3SteinsGate.rar (Size: 26.37 KB / Downloads: 3)
Find all posts by this user
Quote this message in a reply
02-12-2017, 04:24 PM
Post: #2
RE: Steins;Gate [BLJM60462]
Steins;Gate games are meant to be written with the semi colon, I fixed that for you

Are you new to RPCS3? Check out RPCS3 for Newcomers

Desktop: AMD FX-8350 / AMD R9 280X 3G / 8G RAM
Laptop: Intel i7-6700HQ / NVIDIA GTX 960M 2G / 8G RAM
Find all posts by this user
Quote this message in a reply
06-19-2017, 07:05 AM (This post was last modified: 06-19-2017 07:31 AM by MrComputerRevo.)
Post: #3
RE: Steins;Gate [BLJM60462]
The problem with this, S;G Phenogram, S;G Darling and Chaos;Head Love Chu Chu is that the code gets stuck in a loop waiting for something (haven't quite figured out what exactly). If you patch the executable to bypass this loop the game runs at 60fps but very high "internal game speed" (each second real time is like 20 seconds in-game). How can I correctly report this problem?

[Image: 6f489a401b.png]
Find all posts by this user
Quote this message in a reply
Post Reply 

Forum Jump:

User(s) browsing this thread: 1 Guest(s)