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Steins;Gate [BLJM60462]
02-07-2017, 03:37 PM (This post was last modified: 02-12-2017 04:24 PM by Annie.)
Post: #1
Steins;Gate [BLJM60462]
rpcs3-v0.0.1-2017-02-07-47b4c649_win64

Nothing


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.rar  RPCS3SteinsGate.rar (Size: 26.37 KB / Downloads: 4)
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02-12-2017, 04:24 PM
Post: #2
RE: Steins;Gate [BLJM60462]
Steins;Gate games are meant to be written with the semi colon, I fixed that for you

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Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
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06-19-2017, 07:05 AM (This post was last modified: 06-19-2017 07:31 AM by MrComputerRevo.)
Post: #3
RE: Steins;Gate [BLJM60462]
The problem with this, S;G Phenogram, S;G Darling and Chaos;Head Love Chu Chu is that the code gets stuck in a loop waiting for something (haven't quite figured out what exactly). If you patch the executable to bypass this loop the game runs at 60fps but very high "internal game speed" (each second real time is like 20 seconds in-game). How can I correctly report this problem?

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06-29-2017, 03:48 PM
Post: #4
RE: Steins;Gate [BLJM60462]
Beats me.. maybe LLE libgcm will help with this game

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07-16-2017, 05:00 PM
Post: #5
RE: Steins;Gate [BLJM60462]
(06-29-2017 03:48 PM)Annie Wrote:  Beats me.. maybe LLE libgcm will help with this game

And right you are, it did help out this game a bunch, was able to get it in-game without any issues using the LLE GCM build.



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08-01-2017, 03:07 PM
Post: #6
RE: Steins;Gate [BLJM60462]
needs retesting after lle-gcm is merged

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08-02-2017, 03:10 PM (This post was last modified: 08-02-2017 03:13 PM by digitaldude.)
Post: #7
RE: Steins;Gate [BLJM60462]
rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Yes it's playable.

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.rar  RPCS3SteinsGate.rar (Size: 49.79 KB / Downloads: 2)
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08-02-2017, 05:13 PM
Post: #8
RE: Steins;Gate [BLJM60462]
Moving to playable.

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