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HOARD [NPUB30422]
#1
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfiber.prx
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)


Attached Files
.7z   RPCS3.7z (Size: 27.75 KB / Downloads: 74)
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#2
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

I've tested the demo version.

OpenGL (screenshot #4) and Vulkan (screenshots #1-3) both allow this game to boot now. Most graphics are black with both renderers, but generally the game seems to work (sound, controller inputs etc.). Vulkan gives me around twice the fps "ingame".

This thread can be moved to Ingame.

Edit: Quick update. DX12, which I usually don't test anymore, shows actual ingame graphics (screenshot #5).


Attached Files Thumbnail(s)
                   

.7z   log.7z (Size: 110.71 KB / Downloads: 63)
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