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Calling All Cars [NPUA80088]
02-03-2017, 11:17 PM
Post: #1
Calling All Cars [NPUA80088]
Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)

Quote:F {SPU[0x2000001] Thread (CellSpursKernel1) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000004] Thread (CellSpursKernel4) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000003] Thread (CellSpursKernel3) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000005] Thread (CellSpursKernel5) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {PPU[0x1000000] Thread (main_thread) [0x0018a8f4]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)


Attached File(s)
.7z  RPCS3.7z (Size: 32.81 KB / Downloads: 5)
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08-21-2017, 07:06 AM
Post: #2
RE: Calling All Cars [NPUA80088]
RPCS3 v0.0.3-3-c85806c
nothing

E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} cellGame: cellHddGameCheck(version=0, dirName=“NPUA80088”, errDialog=1, funcStat=*0x4123b0, container=1)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd00448f0, SP=0x0, size=0x1450)
E {PPU[0x1000001] Thread (gamedata thread) [0x00426ea0]} PPU: Stack inconsistency (addr=0xd0045d48, SP=0x0, size=0x10)
F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28


Attached File(s)
.zip  RPCS3.zip (Size: 20.71 KB / Downloads: 0)
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