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Duke Nukem 3D: Megaton Edition [NPEB01882]
#1
Version https://github.com/RPCS3/rpcs3/commit/b7...934ebeaae6
All settings by default.
No LLE.
Log is attached.


Attached Files
.7z   RPCS3.7z (Size: 83.37 KB / Downloads: 74)
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#2
Please don't post results on Nothing of games that don't run without LLE, at this stage most don't.
The log indicates it needs librtc and maybe libfs.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
OK. Here is a new log.


Attached Files
.7z   RPCS3.7z (Size: 17.8 KB / Downloads: 73)
Reply
#4
Goes ingame (maybe even playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL.

~60fps with LLVM on OpenGL and GPU texture scaling.
~30fps with LLVM on D3D12.
~15fps with LLVM on Vulkan.


Attached Files Thumbnail(s)
                       

.zip   RPCS3_dukenukem3d.zip (Size: 202.49 KB / Downloads: 70)
.zip   RPCS3_dukenukem3d_LLVM.zip (Size: 224.5 KB / Downloads: 66)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#5
Does save/load work? It is probably playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Save/load works.
Controls seem laggy and weird.


Attached Files Thumbnail(s)
           
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#7
Moving to ingame at least...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#8
Here's how it looks like:
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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