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Devil May Cry 4 demo [NPEB90059]
#1
Tested on recent master build v0.0.1-8-60bd2fb. Goes ingame with some graphics glitches, looks better on Vulkan renderer. Atm it works only in 720x480 resolution.

http://www.youtube.com/watch?v=w1UnTPM6tJ4

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx


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#2
How you figure out which resolution it works on? Do you have to test with every single resolution avaliable?
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#3
digitaldude,

Initially, it was tested by Oil. I just remember about it, when was checking my games library. Tried disc version - not working. Got demo, it was also crashing. Since on his screenshots emulator was running in 720x480 i also decided to try it out Tongue But on recent build it's broken, and stuck on loading screen. Use previous ~23 Jan build.
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#4
Nice! The fact that its a demo means its easier to use for testing from my end too. The brightness bug is actually common and is usually broken glow/bloom.
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#5
rpcs3-v0.0.2-2017-03-14-1b5a479b

Got extremely stable hang after few movements ingame since the january 2017 testing in all versions US EU HK. Any thoughts ? Can it be hardware specify (AMD - Nvidia) ?

Btw is there any chance to run it native resolution. Why this bug is alive soooo long ?


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 572.41 KB / Downloads: 68)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#6
After latest Vulkan and rsx optimizations game became significantly faster
35-50 fps ingame on Vulkan + LLVM


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#7
Missing log
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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