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Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
#21
(05-31-2017, 12:07 AM)ssshadow Wrote: Weird... But was it always like this? Try some old builds. However near the beginning of April save/load was fixed so any older than that won't work.

Those errors indicate that the CPU instruction MTFS(F) is used, but it's not fully implemented yet. Probably works anyway though in this game.

Thank you for your help. Didn't manage to find one that runs this game properly though, don't think I will try any further. It could be my setup, since I am the only person here facing problem.
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#22
I think it's some rare sync issue. Sadly that's the hardest class of bugs to track down.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#23
(06-06-2017, 04:03 PM)redharehorse Wrote: Didn't manage to find one that runs this game properly though, don't think I will try any further. It could be my setup, since I am the only person here facing problem.
Well, you are not the only one. I'm too facing random crashes/hangs. Mostly on entering world map. But some of them were after battles at Herb Garden.
By the way, my configuration is not very fast too. I got about 15-25 fps in battles.
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#24
Yes iam also having hangup or crashing on map
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#25
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting
   
--------------------
The Video


Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work... But some time textures Missing
Music : Perfect Work

The Log File:-

.rar   BLUS31152 - [Atelier Ayesha The Alchemist of Dusk].rar (Size: 362.36 KB / Downloads: 90)
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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#26
This game crashes randomly when using master build, any special settings ?

The errors happen all the time and seem not related to the freezing

E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
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#27
(08-04-2017, 02:54 PM)Harakiri Wrote: This game crashes randomly when using master build, any special settings ?

The errors happen all the time and seem not related to the freezing

E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM

I was hoping this would be fixed along with Demon's Souls and the rest... For some lucky people (like me) it works fine, for other not so lucky people it randomly crashes or hangs. Most likely a rare sync issue. However this area is being worked on, perhaps it will be fixed soon.

It seems to be a mistake to list this one as playable however...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#28
(08-04-2017, 08:09 PM)ssshadow Wrote:
(08-04-2017, 02:54 PM)Harakiri Wrote: This game crashes randomly when using master build, any special settings ?

The errors happen all the time and seem not related to the freezing

E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM

I was hoping this would be fixed along with Demon's Souls and the rest... For some lucky people (like me) it works fine, for other not so lucky people it randomly crashes or hangs. Most likely a rare sync issue. However this area is being worked on, perhaps it will be fixed soon.

It seems to be a mistake to list this one as playable however...

I'm getting a lot of those exact same crashes (in fact all the time, I can't almost do anything before crashing; log included. Reducing CPU frequency gets you a few more seconds of gameplay somehow) as well as some graphical glitches mostly on 2D graphics and when I'm running under 60 FPS (Vulkan, GTX 1060): my.mixtape.moe/guudud.mp4


Attached Files
.zip   RPCS3.zip (Size: 328.96 KB / Downloads: 82)
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#29
(08-04-2017, 08:09 PM)ssshadow Wrote:
(08-04-2017, 02:54 PM)Harakiri Wrote: This game crashes randomly when using master build, any special settings ?

The errors happen all the time and seem not related to the freezing

E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM

I was hoping this would be fixed along with Demon's Souls and the rest... For some lucky people (like me) it works fine, for other not so lucky people it randomly crashes or hangs. Most likely a rare sync issue. However this area is being worked on, perhaps it will be fixed soon.

It seems to be a mistake to list this one as playable however...

Correct, should be moved back to ingame - for the record i dont have crashes in DS
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#30
Sad but moving to ingame for now, it probably never actually worked reliably.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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