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Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
01-31-2017, 03:11 AM (This post was last modified: 08-06-2017 07:07 PM by ssshadow.)
Post: #1
Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
Seems playable but can randomly crash.


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PCSX3 - it's real? [Image: lol.gif]
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01-31-2017, 10:18 AM (This post was last modified: 01-31-2017 10:28 AM by AMMAREN.)
Post: #2
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
((Test on RPCS3 LLVM-aef5113d))

Interpreter(fast) & Interpreter(ASMJIT)
Better in Vulkan
--------------------
Game freeze in after menu
Movie : Work
Music : Work
SaveGame : Work
LoadGame : Work
   



The Log File:-
BLUS31152 - [Atelier AyeshaThe Alchemist of Dusk] - File
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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04-05-2017, 02:35 PM
Post: #3
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
Should be playable as of this PR. Someone confirm?

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-06-2017, 11:15 AM
Post: #4
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
I am personally only getting a black screen. But I am also trying to use an undub version. That may or may not affect results. The log file is also exploding to over 500MB.

The console output is being spammed with

Code:
U {PPU[0x1000000]} Thread (main_thread) [0x00fd7c50]} cellFs TODO: cellFsStRead(fd=3, buf=*0x205xxxxx, size=0x10000, rsize=*0xd00ff038)

The whole "xxxxx" stuff is constantly increasing.

PPU: Interpreter (fast)
SPU: Recompiler
Vulkan
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04-06-2017, 11:57 AM
Post: #5
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
enable libfs.sprx and enable load liblv.sprx only
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04-06-2017, 01:04 PM (This post was last modified: 04-06-2017 01:06 PM by Keksus.)
Post: #6
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
(04-06-2017 11:57 AM)digitaldude Wrote:  enable libfs.sprx and enable load liblv.sprx only

Thanks. Used these settings and both recompiler with OpenGL.

Seems like there are some problems with the shadows, but despite that it seems to run fine. Opening movie runs perfectly fine after a few seconds. Sometimes have low frames ingame (it's kind of fluctuating between 5 and 30 depending on the scene). Frames could seriously be due to my hardware or setup though, as I am also getting low fps with Persona 5, where other tests have shown at least medium fps.

Trying to load from the book ingame (using opengl) crashed the game once (log attached). After trying again loading worked fine from the main menu and using the book ingame.

With Vulkan the opening movie doesn't seem to work. Sound works completely fine, but the movie only displays a single picture every now and then.

Loading with vulkan works fine, from the main menu and from the book ingame.

No shadow problems with Vulkan.


Attached File(s) Thumbnail(s)
       

.zip  openglloading.zip (Size: 1.81 MB / Downloads: 7)
.zip  logvulkan.zip (Size: 331.44 KB / Downloads: 14)
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04-06-2017, 04:54 PM
Post: #7
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
Seems playable then, moving the thread.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-25-2017, 01:21 PM (This post was last modified: 04-25-2017 01:34 PM by blackarch.)
Post: #8
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
(04-06-2017 01:04 PM)Keksus Wrote:  
(04-06-2017 11:57 AM)digitaldude Wrote:  enable libfs.sprx and enable load liblv.sprx only

Thanks. Used these settings and both recompiler with OpenGL.

Seems like there are some problems with the shadows, but despite that it seems to run fine. Opening movie runs perfectly fine after a few seconds. Sometimes have low frames ingame (it's kind of fluctuating between 5 and 30 depending on the scene). Frames could seriously be due to my hardware or setup though, as I am also getting low fps with Persona 5, where other tests have shown at least medium fps.

Trying to load from the book ingame (using opengl) crashed the game once (log attached). After trying again loading worked fine from the main menu and using the book ingame.

With Vulkan the opening movie doesn't seem to work. Sound works completely fine, but the movie only displays a single picture every now and then.

Loading with vulkan works fine, from the main menu and from the book ingame.

No shadow problems with Vulkan.

Sorry for asking same problem, I got same problem like you with black screen and log file keep increase until 2GB, and spam like you say before.

I curious from reply enable digitaldude, Why in my rpcs3 doesn't have liblv.sprx ?? already try liblv2.sprx & libfs.sprx,(OpenGL, Vulkan Crash), Interpreter(fast), Recompiler(ASMJIT), still blank & spam code.

I download last version rpcs3, already Install Firmware, Intel ® Core ™ i5-2320 CPU@3.00Ghz, RAM 8GB, OpenGL Version 4.4 and attribute like dxwebsetup & vc_redist.x86/64.


Attached File(s)
.zip  RPCS3.zip (Size: 1.95 MB / Downloads: 5)
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04-25-2017, 04:55 PM
Post: #9
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
(04-25-2017 01:21 PM)blackarch Wrote:  
(04-06-2017 01:04 PM)Keksus Wrote:  
(04-06-2017 11:57 AM)digitaldude Wrote:  enable libfs.sprx and enable load liblv.sprx only

Thanks. Used these settings and both recompiler with OpenGL.

Seems like there are some problems with the shadows, but despite that it seems to run fine. Opening movie runs perfectly fine after a few seconds. Sometimes have low frames ingame (it's kind of fluctuating between 5 and 30 depending on the scene). Frames could seriously be due to my hardware or setup though, as I am also getting low fps with Persona 5, where other tests have shown at least medium fps.

Trying to load from the book ingame (using opengl) crashed the game once (log attached). After trying again loading worked fine from the main menu and using the book ingame.

With Vulkan the opening movie doesn't seem to work. Sound works completely fine, but the movie only displays a single picture every now and then.

Loading with vulkan works fine, from the main menu and from the book ingame.

No shadow problems with Vulkan.

Sorry for asking same problem, I got same problem like you with black screen and log file keep increase until 2GB, and spam like you say before.

I curious from reply enable digitaldude, Why in my rpcs3 doesn't have liblv.sprx ?? already try liblv2.sprx & libfs.sprx,(OpenGL, Vulkan Crash), Interpreter(fast), Recompiler(ASMJIT), still blank & spam code.

I download last version rpcs3, already Install Firmware, Intel ® Core ™ i5-2320 CPU@3.00Ghz, RAM 8GB, OpenGL Version 4.4 and attribute like dxwebsetup & vc_redist.x86/64.

The settings menu was changed... Do this now:
[Image: LChJ9rY.png]

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-26-2017, 12:52 PM
Post: #10
RE: Atelier Ayesha: The Alchemist of Dusk [BLUS31152]
(04-25-2017 04:55 PM)ssshadow Wrote:  
(04-25-2017 01:21 PM)blackarch Wrote:  
(04-06-2017 01:04 PM)Keksus Wrote:  
(04-06-2017 11:57 AM)digitaldude Wrote:  enable libfs.sprx and enable load liblv.sprx only

Thanks. Used these settings and both recompiler with OpenGL.

Seems like there are some problems with the shadows, but despite that it seems to run fine. Opening movie runs perfectly fine after a few seconds. Sometimes have low frames ingame (it's kind of fluctuating between 5 and 30 depending on the scene). Frames could seriously be due to my hardware or setup though, as I am also getting low fps with Persona 5, where other tests have shown at least medium fps.

Trying to load from the book ingame (using opengl) crashed the game once (log attached). After trying again loading worked fine from the main menu and using the book ingame.

With Vulkan the opening movie doesn't seem to work. Sound works completely fine, but the movie only displays a single picture every now and then.

Loading with vulkan works fine, from the main menu and from the book ingame.

No shadow problems with Vulkan.

Sorry for asking same problem, I got same problem like you with black screen and log file keep increase until 2GB, and spam like you say before.

I curious from reply enable digitaldude, Why in my rpcs3 doesn't have liblv.sprx ?? already try liblv2.sprx & libfs.sprx,(OpenGL, Vulkan Crash), Interpreter(fast), Recompiler(ASMJIT), still blank & spam code.

I download last version rpcs3, already Install Firmware, Intel ® Core ™ i5-2320 CPU@3.00Ghz, RAM 8GB, OpenGL Version 4.4 and attribute like dxwebsetup & vc_redist.x86/64.

The settings menu was changed... Do this now:
[Image: LChJ9rY.png]
Thx for reply, i follow your instruction, but looks like your version rpcs3 different from last version.
RPCS3 v0.0.2-3-f0f8f50 Alpha
Recompiler(LLVM), Recompiler(ASMJIT), load libraries : libfs.sprx
It's convert code for some time.
after that open game and still blank and spamming this code?
Code:
U {PPU[0x1000000]} Thread (main_thread) [0x003d9190]} cellFs TODO: cellFsStRead(fd=3, buf=*0xxxxxxxx, size=0x10000, rsize=*0xd00ff038)
[/code]


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.zip  RPCS3.zip (Size: 1.38 MB / Downloads: 0)
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