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Killzone [NPEA00418]
01-28-2017, 02:37 AM (This post was last modified: 01-28-2017 04:30 PM by ssshadow.)
Post: #1
Killzone [NPEA00418]
Screen is black and Game Have FPS but don't show anyting

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)


Attached File(s)
.7z  Killzone.7z (Size: 346.83 KB / Downloads: 1)
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01-28-2017, 04:29 PM
Post: #2
RE: KILLZONE® [NPEA00418]
Please write titles as they should be, no caps and no silly ®.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-17-2017, 05:30 AM (This post was last modified: 02-17-2017 05:32 AM by aakh1361.)
Post: #3
RE: Killzone [NPEA00418]
Game Have Sound And can hear Select Menu But Screen Is Black


Vulkan
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2)
E {rsx::thread} RSX: Bad scale: 4
E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:95: '' : syntax error
ERROR: 1 compilation errors. No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:461)

OpenGL
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x40 (forced unit 2)
E {rsx::thread} RSX: Failed to compile shader: 0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
(0) : error C2003: incompatible options for link
'


Attached File(s)
.7z  RPCS3.7z (Size: 122.53 KB / Downloads: 6)
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03-01-2017, 04:08 PM (This post was last modified: 03-01-2017 04:23 PM by aakh1361.)
Post: #4
RE: Killzone [NPEA00418]
rpcs3-v0.0.1-2017-03-01-2e2bb698_win64


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.7z  RPCS3.7z (Size: 38.38 KB / Downloads: 1)
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03-01-2017, 04:08 PM
Post: #5
RE: Killzone [NPEA00418]
(03-01-2017 04:08 PM)aakh1361 Wrote:  intro

Missing log / build commit indication

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03-01-2017, 06:22 PM
Post: #6
RE: Killzone [NPEA00418]
Moving to intro

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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03-01-2017, 07:32 PM (This post was last modified: 03-01-2017 07:32 PM by Kilowog01.)
Post: #7
RE: Killzone [NPEA00418]
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
I can't hear anything after the intro, the game freezes completely.

F {PPU[0x1000012] Thread (_libsail-control) [0x013ebfc8]} class std::runtime_error thrown: Function not registered (index 3007)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:161)


Attached File(s)
.rar  RPCS3_KZ_OGL.rar (Size: 115.19 KB / Downloads: 0)
.rar  RPCS3_KZ_Vulkan.rar (Size: 395.95 KB / Downloads: 0)

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Diretrizes para novos jogos
Vocabulário na emulação

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04-21-2017, 01:04 PM
Post: #8
ps3 RE: Killzone [NPEA00418]
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game freez after loading screen
opengl or vulkan the same
PPU Decoder:Recompiler(LLVM)
SPU Decoder: Recompiler (ASMJIT)
Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx




Attached File(s)
.7z  RPCS3.7z (Size: 136.21 KB / Downloads: 0)
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04-21-2017, 03:15 PM
Post: #9
RE: Killzone [NPEA00418]
Does auto LLE not work? Use auto LLE.

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