This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sly Cooper: Thieves in Time Demo [NPEA90120]
#1
Shows a loading screen. Tested in bdca52a.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libssl.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2


Attached Files Thumbnail(s)
   

.rar   Log SC-TIT 26-1-17 VK.rar (Size: 18.48 KB / Downloads: 83)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#2
Reaches to language selection and shows Sony Computer Entertainment presenta logo (Sony Computer Entertainment presents).

Config is in log.


Attached Files Thumbnail(s)
       

.rar   Log SCTIT 5-2-17 OGL.rar (Size: 32.16 KB / Downloads: 75)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#3
Same plus this:
Code:
E {rsx::thread} RSX: Unimplemented sca_opcode BRB


Attached Files
.rar   Log SCTIT 24-2-17 GL.rar (Size: 41.65 KB / Downloads: 62)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#4
Now when BRB is implemented the other error is left
Code:
F {SPU[0x2000000] Thread (ApeCoreCellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0xed00)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1039)
the game status is still intro and i know this is absolutely unacceptable hack
but still turning this messge into error makes the game to go a bit further and show menu, which is made of ingame graphics


Attached Files Thumbnail(s)
   
Reply
#5
Reaches to title screen in cdc49d1.

Config is in log.


Attached Files Thumbnail(s)
   

.rar   Log SCTIT Demo 11-3-17 VK.rar (Size: 46.6 KB / Downloads: 79)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)