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Groovin' Blocks [NPUA30014]
#11
I can't get the game to start up.
Not using any LLE, tried using a few of the most used ones and would produce the same output.

Log attached.
Also, this (http://www.emunewz.net/forum/showthread.php?tid=160705) seems wrong. Different games with the same id :?


Attached Files
.zip   RPCS3.zip (Size: 9.09 KB / Downloads: 77)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#12
(02-06-2016, 11:31 PM)Annie Wrote: I can't get the game to start up.
Not using any LLE, tried using a few of the most used ones and would produce the same output.

Log attached.
Also, this (http://www.emunewz.net/forum/showthread.php?tid=160705) seems wrong. Different games with the same id :?

I have fixed the ID for Superfrog and merged the 2 older Groovin' Blocks threads. I delete the one that used a hack, as it no longer seemed relevant.
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#13
the game now works at stable 60fps, the music and textures are flawless too... but the game has one problem right now, after you reach about 1000 points, the blocks stop falling.
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#14
(04-25-2016, 02:24 PM)Ekaseo Wrote: the game now works at stable 60fps, the music and textures are flawless too... but the game has one problem right now, after you reach about 1000 points, the blocks stop falling.

That's very interesting. Does this happen on all PPU/SPU backends? And do the blocks keep falling after 1000 points on a PS3?
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#15
idk, i tested ppu and spu interpreter 2, and yes, the blocks should not stop falling, i think there was a slight change in the music as well.
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#16
not for me, don't Playable with DX12, i have this
Quote:{rsx::thread} RSX: FS build failedBig Grin:\hlsl\FragmentProgram.hlsl(84,48-81): error X3037: constructors only defined for numeric base types
{rsx::thread} class fmt::exception thrown: D3D12Traits::build_pipeline(): fragment program compilation failure
(in file g:\git\rpcs3-rsx\rpcs3\emu\rsx\d3d12\D3D12PipelineState.h:162)

But works with Vulkan
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#17
No longer appears to have the stated problem. I'd personally call it playable. 60fps constant on interpreter.

http://puu.sh/wtZFY.jpg

Tested on RPCS3 v0.0.2-5338-677a04b0 Alpha


Attached Files
.zip   gb_log.zip (Size: 1.69 MB / Downloads: 68)
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