This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Terraria [BLES01938]
#61
(12-20-2015, 08:42 PM)Elfogames Wrote: its not working for me with dx12,only with OpenGl,with dx12 i got stuck at black screen after the engine software logo

Quote:E Unknown module 'cellLibprof' in 'cellFiber_Library' library
E Unknown function 'cellUserTraceRegister' (0xa8ec88)
E Unknown function 'cellUserTraceUnregister' (0xa8eca8)
E Unknown function '0x9FB6228E' (0xa8ed48)
E Unknown module 'cellLibprof' in 'cellSre_Library' library
E {PPU Thread[0x1] (main_thread)[0x005a4584]} cellSysmodule: cellSysmoduleIsLoaded() failed: module not loaded (id=0x003e)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00ab9c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00ab9d80]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00ab9d80]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00ab9d80]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00ab9d80]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1a] (EE AudioLoop)[0x00acfa38]} sys_prx TODO: sys_prx_get_module_id_by_name(name=cellLibprof, flags=0, pOpt=*0x0)
E {PPU Thread[0x37] (EE RenderLoop)[0x005a4584]} cellSysmodule: cellSysmoduleIsLoaded() failed: module not loaded (id=0x001f)
E {PPU Thread[0x37] (EE RenderLoop)[0x005a48c4]} cellResc: cellRescGetRegisterCount
E {PPU Thread[0x1] (main_thread)[0x005a3624]} sceNp: sceNpManagerRegisterCallback
E {PPU Thread[0x1] (main_thread)[0x005a3424]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id=*0x5d4160)
E {PPU Thread[0x1] (main_thread)[0x005a3704]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x52, handle=0x53, reqspace=*0x2a60e100, options=0x0)
E {PPU Thread[0x51] (WorkerThread)[0x005a36c4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x52, handle=0x53, statusCb=*0x665850, arg=*0x2a60e0f0, options=0x1)
E {SPU[0x36] Thread (audiCellSpursKernel1)[0x00818]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1419, in function SPUThread:Confusedtop_and_signal)
Please report this to the developers.
E {PPU Thread[0x51] (WorkerThread)[0x005a4584]} cellSysmodule: cellSysmoduleIsLoaded() failed: module not loaded (id=0x0032)
E {rsx::thread} Exception: HRESULT = 0x80070057
(in file Emu\RSX\D3D12\D3D12GSRender.cpp:439, in function D3D12GSRender::flip)
Please report this to the developers.

Please always include the full log, and not a snippet of it. We can't help you without the full log.
Reply
#62
(12-21-2015, 09:28 PM)Elfogames Wrote:
(12-21-2015, 05:42 AM)tambre Wrote: Please always include the full log, and not a snippet of it. We can't help you without the full log.

Here

DX12 seems to throw an exception for an error code for failing a disk backup. No idea how that happens.
You could try setting audio backend to "Null". You should probably set your frame limiter to "Auto". You could also check if you have the right DX12 adapter selected (your video card). It might be also worth trying to update your drivers.
If it still doesn't work after all of that, you could try turning of all LLE modules. (you should be able to get into main menu without LLE)
Reply
#63
Without LLE Modules this game doesn't start.
Here Log without LLE modules:

.zip   terraria1.zip (Size: 12.16 KB / Downloads: 95)

Loading CellResc i can reach Menu, no sound.
But if i click Something like "Play Game", It will freeze, here log:

.zip   terraria2.zip (Size: 14.15 KB / Downloads: 94)


Loading CellResc, LibSre, LibSpursJQ, i can use "Tutorial" and play with game, but if i try to create a new character the game will freeze and there is a error.
Here there is a bad sound but there is.
Screenshots:
       
Log:

.rar   terraria3.rar (Size: 20.92 KB / Downloads: 95)
Last error:
Code:
{PPU[0x4] Thread (main_thread) [0x004ccc2c]} class std::runtime_error thrown: cellOskDialogSetKeyLayoutOption():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellOskDialog.cpp:53)
If i try to load the game with cellOskExtUtility_Library, CellResc, LibSre, LibSpursJQ.
It says same error.
Tested on OpenGL
Reply
#64
(04-18-2016, 08:46 PM)supergatto Wrote: Without LLE Modules this game doesn't start.
Here Log without LLE modules:


Loading CellResc i can reach Menu, no sound.
But if i click Something like "Play Game", It will freeze, here log:



Loading CellResc, LibSre, LibSpursJQ, i can use "Tutorial" and play with game, but if i try to create a new character the game will freeze and there is a error.
Here there is a bad sound but there is.
Screenshots:

Log:

Last error:
Code:
{PPU[0x4] Thread (main_thread) [0x004ccc2c]} class std::runtime_error thrown: cellOskDialogSetKeyLayoutOption():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellOskDialog.cpp:53)
If i try to load the game with cellOskExtUtility_Library, CellResc, LibSre, LibSpursJQ.
It says same error.
Tested on OpenGL
download these fonts and paste them into dev_flash/data/font and install them

Mod edit Sorry, ps3 fonts are copyrighted material. Also whatever problem he had in april last year is since long fixed, I updated the first post of the topic.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)