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Midnight Club: Los Angeles [NPUB30471]
01-07-2017, 03:25 PM (This post was last modified: 01-07-2017 03:29 PM by MarioSonic2987.)
Post: #1
Midnight Club: Los Angeles [NPUB30471]
Before PR 2234, it goes to title screen. In latest master, hits:
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f7f8, option=*0x0, waitForEvent=1)
·E {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} 'cellVideoOutConfigure' failed with 0x8002b221 : CELL_VIDEO_OUT_ERROR_ILLEGAL_CONFIGURATION

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Module: Resc, Rtc, Spurs_Jq, Sre.

Graphics

- OpenGL

- 1280x720

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- Null (In XAudio2 there's sound.)

Note: There's a typo in the logs, they said VK when it's OGL.


Attached File(s) Thumbnail(s)
               

.rar  Log MCLA 7-1-17 VK pre PR 2234.rar (Size: 99.59 KB / Downloads: 24)
.rar  Log MCLA 7-1-17 VK Latest master.rar (Size: 89.12 KB / Downloads: 14)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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02-06-2017, 05:06 AM (This post was last modified: 02-06-2017 05:15 AM by aakh1361.)
Post: #2
RE: Midnight Club: Los Angeles [NPUB30471]
Game Have Loop Loading Wait For Very Long Time Confused

Quote:E {PPU[0x1000000] Thread (main_thread) [0x009c2e78]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1315)

Video:
Vulkan

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

after disable sound show me this error
Quote:F {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4680, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
S {SPU[0x2000000] Thread (PrimaryCellSpursKernel0)} SPU: Function detected [0x33ec8-0x33f38] (size=0x70)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4700, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)


Attached File(s) Thumbnail(s)
   

.7z  RPCS3.7z (Size: 55.39 KB / Downloads: 6)
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04-08-2017, 10:04 AM
Post: #3
RE: Midnight Club: Los Angeles [NPUB30471]
Goes ingame with heavy broken graphics. Tested in ac79654.

PD: Move this thread to Ingame.


Attached File(s) Thumbnail(s)
   

.rar  Log MCLA 8-4-17 GL.rar (Size: 228.31 KB / Downloads: 6)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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04-08-2017, 10:18 AM
Post: #4
RE: Midnight Club: Los Angeles [NPUB30471]
Moving to ingame

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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