This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Need help with running a game
12-05-2016, 05:41 PM
Post: #11
RE: Need help with running a game
I have found a normal way to fix the issue with resolutionId. Anyway, pull request: https://github.com/RPCS3/rpcs3/pull/2234
Find all posts by this user
Quote this message in a reply
12-05-2016, 06:32 PM
Post: #12
RE: Need help with running a game
(12-05-2016 12:51 PM)ssshadow Wrote:  I don't think any UE3 game (or pretty much any game really...) is working.

Why UE3 game ?

Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Find all posts by this user
Quote this message in a reply
12-06-2016, 10:47 AM
Post: #13
RE: Need help with running a game
After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks


Attached File(s) Thumbnail(s)
   

.zip  RPCS3.zip (Size: 209.13 KB / Downloads: 1)
Find all posts by this user
Quote this message in a reply
12-06-2016, 06:14 PM
Post: #14
RE: Need help with running a game
(12-06-2016 10:47 AM)Ivv Wrote:  After implementing cellGcmSetFlipImmediate I can finally see the loading screen. However, after a while, Rendering Thread is producing deadlocks

nice, since you're implementing\hacking in GCM stuff, can you take a look at cellGcmSetSecondVHandler ? (newer Atelier games and Ar Nosurge needs this (at least this is the last thing in the log and it doesn't even show FPS just an empty GSFrame))

PC: i5-4690K | RX 480 | 16GB RAM
Find all posts by this user
Quote this message in a reply
01-02-2017, 04:33 PM (This post was last modified: 01-02-2017 06:45 PM by Annie.)
Post: #15
RE: Need help with running a game
does anyone know what does this means

**console spam redacted**
Find all posts by this user
Quote this message in a reply
01-02-2017, 06:45 PM
Post: #16
RE: Need help with running a game
I've redacted your console spam. Please post your actual log file as an attachment.

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)