This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Idolm@ster SP: Missing Moon - ULJS00169
#1
Loads, but gets stuck in a death loop once you press play and pauses itself; screen remains black, nothing ever shows up. This is with r2394, 64-bit. Also tried all sorts of settings.

Code:
0 [GUI] INFO  emu - Java version: 1.6.0_15 (1.6.0_15-b03)
6 [GUI] INFO  emu - Jpcsp v0.6 2394
14 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00169
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.05
REGION = 32768
TITLE = アイドルマスターSP ミッシングムーン
probably homebrew? false
297 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
1397 [GUI] INFO  loader - Found ModuleInfo name:'ultraman_fe_0' version:0101 attr:00000000 gp:08b87120
1401 [GUI] INFO  loader - Found 341 unresolved imports
1403 [GUI] WARN  loader - Failed to map import at 0x08A4C350 [0x37E1E274] Module 'sceNp'(attempt 1)
1404 [GUI] WARN  loader - Failed to map import at 0x08A4C360 [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
1404 [GUI] WARN  loader - Failed to map import at 0x08A4C370 [0x005B5F20] Module 'sceNpCommerce2'(attempt 1)
1405 [GUI] WARN  loader - Failed to map import at 0x08A4C378 [0x0E9956E3] Module 'sceNpCommerce2'(attempt 1)
1405 [GUI] WARN  loader - Failed to map import at 0x08A4C380 [0x1888A9FE] Module 'sceNpCommerce2'(attempt 1)
1406 [GUI] WARN  loader - Failed to map import at 0x08A4C388 [0x1C952DCB] Module 'sceNpCommerce2'(attempt 1)
1407 [GUI] WARN  loader - Failed to map import at 0x08A4C390 [0x2B25F6E9] Module 'sceNpCommerce2'(attempt 1)
1407 [GUI] WARN  loader - Failed to map import at 0x08A4C398 [0x3371D5F1] Module 'sceNpCommerce2'(attempt 1)
1408 [GUI] WARN  loader - Failed to map import at 0x08A4C3A0 [0x4ECD4503] Module 'sceNpCommerce2'(attempt 1)
1408 [GUI] WARN  loader - Failed to map import at 0x08A4C3A8 [0x590A3229] Module 'sceNpCommerce2'(attempt 1)
1409 [GUI] WARN  loader - Failed to map import at 0x08A4C3B0 [0x6F1FE37F] Module 'sceNpCommerce2'(attempt 1)
1410 [GUI] WARN  loader - Failed to map import at 0x08A4C3B8 [0xA5A34EA4] Module 'sceNpCommerce2'(attempt 1)
1410 [GUI] WARN  loader - Failed to map import at 0x08A4C3C0 [0xAA4A1E3D] Module 'sceNpCommerce2'(attempt 1)
1411 [GUI] WARN  loader - Failed to map import at 0x08A4C3C8 [0xBC61FFC8] Module 'sceNpCommerce2'(attempt 1)
1412 [GUI] WARN  loader - Failed to map import at 0x08A4C3D0 [0xC7F32242] Module 'sceNpCommerce2'(attempt 1)
1412 [GUI] WARN  loader - Failed to map import at 0x08A4C3D8 [0xF2278B90] Module 'sceNpCommerce2'(attempt 1)
1413 [GUI] WARN  loader - Failed to map import at 0x08A4C3E0 [0xF297AB9C] Module 'sceNpCommerce2'(attempt 1)
1414 [GUI] WARN  loader - Failed to map import at 0x08A4C3E8 [0xFC30C19E] Module 'sceNpCommerce2'(attempt 1)
1415 [GUI] WARN  loader - Failed to map import at 0x08A4C5A0 [0x3AAD51DC] Module 'sceUtility'(attempt 1)
1415 [GUI] WARN  loader - Failed to map import at 0x08A4C5C8 [0x54A5C62F] Module 'sceUtility'(attempt 1)
1416 [GUI] WARN  loader - Failed to map import at 0x08A4C610 [0xB8592D5F] Module 'sceUtility'(attempt 1)
1417 [GUI] WARN  loader - Failed to map import at 0x08A4C620 [0xDA97F1AA] Module 'sceUtility'(attempt 1)
1417 [GUI] WARN  loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
1418 [GUI] INFO  loader - 318 NIDS mapped
1418 [GUI] INFO  loader - 23 remaining unmapped NIDS
1424 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1436 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
1437 [GUI] INFO  ge - Only GE Graphics: false
1562 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1564 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1570 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
1867 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1931 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1936 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1940 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1945 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1950 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1959 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1964 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1968 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1972 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1977 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1982 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1987 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1994 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1999 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2340 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2345 [GUI] INFO  emu - Using the following settings:
2346 [GUI] INFO  emu - Configuration / Region
2349 [GUI] INFO  emu -     Language                                 [日本語]
2350 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2351 [GUI] INFO  emu -     Daylight savings:                        [Off]
2351 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2352 [GUI] INFO  emu -     Time format:                             [24H]
2353 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2353 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2354 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2355 [GUI] INFO  emu -     Nickname:                                []
2355 [GUI] INFO  emu - Configuration / Video
2356 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2356 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2357 [GUI] INFO  emu -     [X] Use vertex cache
2359 [GUI] INFO  emu -     [X] Use shaders (experimental)
2360 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2361 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2361 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2362 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2362 [GUI] INFO  emu -     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2363 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2364 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2368 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2368 [GUI] INFO  emu - Configuration / Audio
2369 [GUI] INFO  emu -     [ ] Disable audio threads
2369 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2370 [GUI] INFO  emu -     [ ] Disable audio blocking
2370 [GUI] INFO  emu - Configuration / Memory
2371 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2371 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2372 [GUI] INFO  emu - Configuration / Media
2372 [GUI] INFO  emu -     [ ] Use Media Engine
2373 [GUI] INFO  emu -     [X] Extract media files to tmp folder
2373 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2374 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2374 [GUI] INFO  emu - Configuration / Compiler
2375 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2376 [GUI] INFO  emu -     [X] Output profiler info to profiler.txt (only for compiler)
2376 [GUI] INFO  emu -     [3000] Maximum method size
2377 [GUI] INFO  emu - Configuration / Crypto
2377 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
2380 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2380 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2381 [GUI] INFO  emu - Configuration / Display
2382 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2382 [GUI] INFO  emu -     Resolution:                              [Native]
2383 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2384 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2718 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2719 [GUI] INFO  ge - OpenGL version: 3.3.0
2720 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
2720 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2721 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2733 [GUI] INFO  ge - Using VBO
2737 [GUI] INFO  ge - Using VAO (Vertex Array Object)
2738 [GUI] INFO  ge - Using shaders with Skinning
2738 [GUI] INFO  ge - Using dynamic shaders
2753 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2754 [GUI] INFO  ge - Using Native Color Lookup Tables (CLUT)
3094 [GUI] INFO  ge - Using VBO
3095 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3095 [GUI] INFO  ge - Using shaders with Skinning
3095 [GUI] INFO  ge - Using dynamic shaders
3096 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3097 [GUI] INFO  ge - Using Native Color Lookup Tables (CLUT)
3408 [GUI] INFO  ge - Using Async Vertex Cache
8529 [Emu] INFO  runtime - Using Compiler
8582 [root] WARN  hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000003 09FFFE00 00000000
8629 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A2FBB4 by Native Code 'strlen'
8644 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A2D2C0 by Native Code 'memset'
9083 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
9086 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899598C by Native Code 'nop'
9103 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
36305 [user_main] INFO  compiler - Splitting _S1_2_893B5CC (37908/3000)
36784 [user_main] INFO  compiler - Replacing CodeBlock at 0x089090FC by Native Code 'nop'
36788 [user_main] INFO  compiler - Replacing CodeBlock at 0x08907A70 by Native Code 'nop'
36789 [user_main] INFO  compiler - Replacing CodeBlock at 0x0890222C by Native Code 'nop'
36792 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F8D34 by Native Code 'nop'
36794 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F5500 by Native Code 'nop'
36798 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F3318 by Native Code 'nop'
36805 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E1AEC by Native Code 'nop'
36818 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B9F58 by Native Code 'nop'
36825 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AA480 by Native Code 'nop'
36834 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A7F9C by Native Code 'nop'
36835 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A703C by Native Code 'nop'
36841 [user_main] INFO  compiler - Replacing CodeBlock at 0x0889C8E4 by Native Code 'nop'
36922 [user_main] INFO  compiler - Replacing CodeBlock at 0x08884888 by Native Code 'nop'
36923 [user_main] INFO  compiler - Replacing CodeBlock at 0x08883874 by Native Code 'nop'
36926 [user_main] INFO  compiler - Replacing CodeBlock at 0x08880524 by Native Code 'nop'
36933 [user_main] INFO  compiler - Replacing CodeBlock at 0x08867FE0 by Native Code 'nop'
36935 [user_main] INFO  compiler - Replacing CodeBlock at 0x08866044 by Native Code 'nop'
36936 [user_main] INFO  compiler - Replacing CodeBlock at 0x088602BC by Native Code 'nop'
36955 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851840 by Native Code 'nop'
36957 [user_main] INFO  compiler - Replacing CodeBlock at 0x088510FC by Native Code 'nop'
36958 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884DA10 by Native Code 'nop'
36959 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884BACC by Native Code 'nop'
36962 [user_main] INFO  compiler - Replacing CodeBlock at 0x08848EDC by Native Code 'nop'
36969 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881B584 by Native Code 'nop'
36981 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881A898 by Native Code 'nop'
36996 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880C948 by Native Code 'nop'
37294 [user_main] INFO  compiler - Splitting _S1_2_880B6A8 (6120/3000)
37594 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
37604 [user_main] WARN  hle - Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
37605 [user_main] INFO  runtime - Pausing emulator - jump to self (death loop)
Reply
#2
Code:
1417 [GUI] WARN  loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
37605 [user_main] INFO  runtime - Pausing emulator - jump to self (death loop)
Could you try again on r2396? I've added more logging information.

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
(12-15-2011, 05:19 PM)gid15 Wrote:
Code:
1417 [GUI] WARN  loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
37605 [user_main] INFO  runtime - Pausing emulator - jump to self (death loop)
Could you try again on r2396? I've added more logging information.

Thanks!

Code:
1459 [GUI] INFO  emu - Java version: 1.6.0_15 (1.6.0_15-b03)
1462 [GUI] INFO  emu - Jpcsp v0.6 2396
1465 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00169
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.05
REGION = 32768
TITLE = アイドルマスターSP ミッシングムーン
probably homebrew? false
1747 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2973 [GUI] INFO  loader - Found ModuleInfo name:'ultraman_fe_0' version:0101 attr:00000000 gp:08b87120
2997 [GUI] INFO  loader - Found 341 unresolved imports
3006 [GUI] WARN  loader - Failed to map import at 0x08A4C350 [0x37E1E274] Module 'sceNp'(attempt 1)
3007 [GUI] WARN  loader - Failed to map import at 0x08A4C360 [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
3008 [GUI] WARN  loader - Failed to map import at 0x08A4C370 [0x005B5F20] Module 'sceNpCommerce2'(attempt 1)
3009 [GUI] WARN  loader - Failed to map import at 0x08A4C378 [0x0E9956E3] Module 'sceNpCommerce2'(attempt 1)
3011 [GUI] WARN  loader - Failed to map import at 0x08A4C380 [0x1888A9FE] Module 'sceNpCommerce2'(attempt 1)
3011 [GUI] WARN  loader - Failed to map import at 0x08A4C388 [0x1C952DCB] Module 'sceNpCommerce2'(attempt 1)
3013 [GUI] WARN  loader - Failed to map import at 0x08A4C390 [0x2B25F6E9] Module 'sceNpCommerce2'(attempt 1)
3017 [GUI] WARN  loader - Failed to map import at 0x08A4C398 [0x3371D5F1] Module 'sceNpCommerce2'(attempt 1)
3018 [GUI] WARN  loader - Failed to map import at 0x08A4C3A0 [0x4ECD4503] Module 'sceNpCommerce2'(attempt 1)
3019 [GUI] WARN  loader - Failed to map import at 0x08A4C3A8 [0x590A3229] Module 'sceNpCommerce2'(attempt 1)
3020 [GUI] WARN  loader - Failed to map import at 0x08A4C3B0 [0x6F1FE37F] Module 'sceNpCommerce2'(attempt 1)
3021 [GUI] WARN  loader - Failed to map import at 0x08A4C3B8 [0xA5A34EA4] Module 'sceNpCommerce2'(attempt 1)
3022 [GUI] WARN  loader - Failed to map import at 0x08A4C3C0 [0xAA4A1E3D] Module 'sceNpCommerce2'(attempt 1)
3023 [GUI] WARN  loader - Failed to map import at 0x08A4C3C8 [0xBC61FFC8] Module 'sceNpCommerce2'(attempt 1)
3024 [GUI] WARN  loader - Failed to map import at 0x08A4C3D0 [0xC7F32242] Module 'sceNpCommerce2'(attempt 1)
3025 [GUI] WARN  loader - Failed to map import at 0x08A4C3D8 [0xF2278B90] Module 'sceNpCommerce2'(attempt 1)
3026 [GUI] WARN  loader - Failed to map import at 0x08A4C3E0 [0xF297AB9C] Module 'sceNpCommerce2'(attempt 1)
3029 [GUI] WARN  loader - Failed to map import at 0x08A4C3E8 [0xFC30C19E] Module 'sceNpCommerce2'(attempt 1)
3032 [GUI] WARN  loader - Failed to map import at 0x08A4C5A0 [0x3AAD51DC] Module 'sceUtility'(attempt 1)
3033 [GUI] WARN  loader - Failed to map import at 0x08A4C5C8 [0x54A5C62F] Module 'sceUtility'(attempt 1)
3034 [GUI] WARN  loader - Failed to map import at 0x08A4C610 [0xB8592D5F] Module 'sceUtility'(attempt 1)
3035 [GUI] WARN  loader - Failed to map import at 0x08A4C620 [0xDA97F1AA] Module 'sceUtility'(attempt 1)
3035 [GUI] INFO  loader - 319 NIDS mapped
3036 [GUI] INFO  loader - 22 remaining unmapped NIDS
3043 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3061 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3063 [GUI] INFO  ge - Only GE Graphics: false
3135 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3136 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3141 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
3142 [GUI] INFO  hle.sceMpeg - Media Engine enabled
3148 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
3439 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3486 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3522 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3526 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3531 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3536 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3548 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3552 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3556 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3562 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3566 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3583 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3587 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3591 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3596 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3632 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3636 [GUI] INFO  emu - Using the following settings:
3637 [GUI] INFO  emu - Configuration / Region
3638 [GUI] INFO  emu -     Language                                 [日本語]
3639 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
3640 [GUI] INFO  emu -     Daylight savings:                        [Off]
3640 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
3641 [GUI] INFO  emu -     Time format:                             [24H]
3642 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
3643 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
3643 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
3644 [GUI] INFO  emu -     Nickname:                                []
3645 [GUI] INFO  emu - Configuration / Video
3645 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
3646 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
3647 [GUI] INFO  emu -     [X] Use vertex cache
3647 [GUI] INFO  emu -     [X] Use shaders (experimental)
3648 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3648 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3649 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
3650 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
3650 [GUI] INFO  emu -     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3651 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3652 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3652 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3653 [GUI] INFO  emu - Configuration / Audio
3653 [GUI] INFO  emu -     [ ] Disable audio threads
3654 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
3654 [GUI] INFO  emu -     [ ] Disable audio blocking
3655 [GUI] INFO  emu - Configuration / Memory
3656 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3656 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
3657 [GUI] INFO  emu - Configuration / Media
3657 [GUI] INFO  emu -     [X] Use Media Engine
3658 [GUI] INFO  emu -     [X] Extract media files to tmp folder
3658 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3659 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
3660 [GUI] INFO  emu - Configuration / Compiler
3660 [GUI] INFO  emu -     [X] Use compiler (dynarec)
3661 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
3662 [GUI] INFO  emu -     [3000] Maximum method size
3662 [GUI] INFO  emu - Configuration / Crypto
3663 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3664 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
3665 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
3665 [GUI] INFO  emu - Configuration / Display
3666 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
3667 [GUI] INFO  emu -     Resolution:                              [Native]
3668 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3668 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4009 [GUI] INFO  ge - Using RenderingEngineLwjgl31
4010 [GUI] INFO  ge - OpenGL version: 3.3.0
4010 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4011 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
4011 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
4025 [GUI] INFO  ge - Using VBO
4030 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4031 [GUI] INFO  ge - Using shaders with Skinning
4031 [GUI] INFO  ge - Using dynamic shaders
4036 [GUI] INFO  ge - Using Geometry Shader for SPRITES
4051 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4052 [GUI] INFO  ge - Using Native Color Lookup Tables (CLUT)
4446 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
4718 [GUI] INFO  ge - Using VBO
4719 [GUI] INFO  ge - Using VAO (Vertex Array Object)
4720 [GUI] INFO  ge - Using shaders with Skinning
4720 [GUI] INFO  ge - Using dynamic shaders
4721 [GUI] INFO  ge - Using Geometry Shader for SPRITES
4721 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4726 [GUI] INFO  ge - Using Native Color Lookup Tables (CLUT)
5119 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
5507 [GUI] INFO  ge - Using Async Vertex Cache
21297 [Emu] INFO  runtime - Using Compiler
21338 [root] WARN  hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000003 09FFFE00 00000000
21402 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A2FBB4 by Native Code 'strlen'
21443 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A2D2C0 by Native Code 'memset'
21700 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
21707 [user_main] INFO  compiler - Replacing CodeBlock at 0x0899598C by Native Code 'nop'
21718 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
40076 [user_main] INFO  compiler - Splitting _S1_2_893B5CC (37908/3000)
63522 [user_main] INFO  compiler - Splitting _S1_2_893B5CC (37908/2250)
63726 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_893B5CC
63758 [user_main] INFO  compiler - Replacing CodeBlock at 0x089090FC by Native Code 'nop'
63760 [user_main] INFO  compiler - Replacing CodeBlock at 0x08907A70 by Native Code 'nop'
63761 [user_main] INFO  compiler - Replacing CodeBlock at 0x0890222C by Native Code 'nop'
63763 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F8D34 by Native Code 'nop'
63769 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F5500 by Native Code 'nop'
63935 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F3318 by Native Code 'nop'
63947 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E1AEC by Native Code 'nop'
63958 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B9F58 by Native Code 'nop'
63965 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AA480 by Native Code 'nop'
63966 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A7F9C by Native Code 'nop'
63967 [user_main] INFO  compiler - Replacing CodeBlock at 0x088A703C by Native Code 'nop'
63971 [user_main] INFO  compiler - Replacing CodeBlock at 0x0889C8E4 by Native Code 'nop'
63978 [user_main] INFO  compiler - Replacing CodeBlock at 0x08884888 by Native Code 'nop'
63979 [user_main] INFO  compiler - Replacing CodeBlock at 0x08883874 by Native Code 'nop'
63981 [user_main] INFO  compiler - Replacing CodeBlock at 0x08880524 by Native Code 'nop'
63986 [user_main] INFO  compiler - Replacing CodeBlock at 0x08867FE0 by Native Code 'nop'
63989 [user_main] INFO  compiler - Replacing CodeBlock at 0x08866044 by Native Code 'nop'
63990 [user_main] INFO  compiler - Replacing CodeBlock at 0x088602BC by Native Code 'nop'
64007 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851840 by Native Code 'nop'
64015 [user_main] INFO  compiler - Replacing CodeBlock at 0x088510FC by Native Code 'nop'
64024 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884DA10 by Native Code 'nop'
64025 [user_main] INFO  compiler - Replacing CodeBlock at 0x0884BACC by Native Code 'nop'
64028 [user_main] INFO  compiler - Replacing CodeBlock at 0x08848EDC by Native Code 'nop'
64036 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881B584 by Native Code 'nop'
64040 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881A898 by Native Code 'nop'
64044 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880C948 by Native Code 'nop'
64236 [user_main] INFO  compiler - Splitting _S1_2_880B6A8 (6120/3000)
64310 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
64317 [user_main] WARN  hle - Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
64317 [user_main] INFO  runtime - Pausing emulator - jump to self (death loop) at 0x089703E8

Here it is. Thanks again.
Reply
#4
Hmmm, not much difference. Could you post a log file at DEBUG level, I now have to look closer at the details.

Code:
1459 [GUI] INFO  emu - Java version: 1.6.0_15 (1.6.0_15-b03)
BTW, it seems you are using an older patch level of Java 6. Could you update to a newer patch (but not Java 7)?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
(12-16-2011, 08:53 AM)gid15 Wrote: Hmmm, not much difference. Could you post a log file at DEBUG level, I now have to look closer at the details.

Code:
1459 [GUI] INFO  emu - Java version: 1.6.0_15 (1.6.0_15-b03)
BTW, it seems you are using an older patch level of Java 6. Could you update to a newer patch (but not Java 7)?

Thanks!

Java updated to version 6 update 30 (that's the right one, right?)

Log size expanded to 28MB, yikes. Here it is.

Also changed to r2406, no visible differences from that though.


Attached Files
.rar   log.rar (Size: 792.15 KB / Downloads: 72)
Reply
#6
Code:
Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
This is not implemented in r2407. Could you test again?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
With r2410, everything generally works properly now! Awesome. Runs at 60 FPS most of the time; if there's a character on the screen, 40 FPS. Music and voice are smooth too (except at the very opening menu, when it loads savedata, the music stutters a bit).

Code:
68514 [user_main] WARN  hle - Unsupported syscall 207C SysMemUserForUser_D8DE5C1E 00000000 08B95B74 00000003
68541 [user_main] WARN  hle - Unsupported syscall 207C SysMemUserForUser_D8DE5C1E 00000055 08B90000 7DD39C49

Those two lines pop up a lot in the log files (a bunch every second), dunno if it's important or not. Makes the log files really messy.

If you go a while without doing anything in the menu, it crashes with this error:

Code:
273878 [AT3plusPlay1] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=117339, loopEnd=1683613
274621 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274633 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274644 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274656 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274667 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274668 [GUI] ERROR ge - Aborting current list processing due to too many errors

This doesn't occur if you actually select any options in time. Full log is attached if you want to see it; it has a lot of the SysMemUserForUser warnings.

The other issue is that everything that's not rendered in 3D appears faded, dunno why. This occurs everywhere, on the menus, in-game, etc.. Here's a screenshot:

   

What it should look like (albeit a different character and game progression, I just pulled this off the Internet)

   

Nothing really happens in the logs though, so I didn't post one for this phenomenon. Not a big deal anyways, other than making the text hard to read at times.

To be honest though, it's pretty amazing that it's working. Thanks for all this again. Big Grin This can probably be moved to Playable. I haven't tested the other Idolm@ster SP games, but they probably are playable too now.

EDIT:

Actually, the game seems to not run very smoothly during the lessons/minigames. It says it displays it at 45 FPS, but the objects' movements on the screen move at closer to 0.5 FPS (suddenly jumping across the screen instead of smoothly sliding). Being a rhythm game, it makes a lot of the notes impossible to hit. I noticed this in the menus too; if you press up/down, it changes from light blue to dark blue immediately, but the object doesn't actually move until 1-2 seconds later.

EDIT x2:

That was probably unclear, so I've included a low-res video, a few seconds long, in demo.rar. You can see that when I change options, the selected option becomes dark blue immediately, but it takes a second or so for the "big bubble" to jump down beside that option. Also, the ring of circles in the background (top-right quadrant of the screen) can be seen to spin in bursts every second or so; I think this is the same issue. In actual gameplay, it should spin smoothly.

Gah, that was long. In short, anything that isn't rendered in 3D will be shown moving at very low framerates, although initially rendering them is instantaneous. (so text in the conversations above are fine, because they just render and then disappear, but anything that actually moves, or maybe is a video of some sort or something, is very laggy).

log2.rar is the corresponding log for the video, I closed it right after. Probably better for this to be in half-playable then.


Attached Files
.rar   demo.rar (Size: 60.99 KB / Downloads: 77)
.rar   log1.rar (Size: 37.27 KB / Downloads: 80)
.rar   log2.rar (Size: 13.32 KB / Downloads: 71)
Reply
#8
THE IDOLM@STER SP: Perfect Sun [ULJS00167] works pretty much same way. Crashes in the main menu if you wait a while and at least one rhythm mini game is unplayable due to warping icons. Menu/text transparency problem can be avoided by enabling shaders and stencil test. Otherwise seems playable.

Info level logs of the crash and mini game.


Attached Files
.zip   crash.zip (Size: 16.29 KB / Downloads: 88)
.zip   mini game.zip (Size: 13.78 KB / Downloads: 96)
Reply
#9
Im@s sp PS Not work on r2423 and above

edit

Add log


Attached Files
.rar   log.rar (Size: 7.47 KB / Downloads: 77)
Reply
#10
then post a log of it. just saying it doesn't work doesn't help.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)