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Hatsune Miku: Project Diva F [BLJM60527]
#11
Some good and bad news.

Good news: The game initializes really well now, creates ~500 mutexes, loads 4 textures, several threads, audio, you name it.

Bad news: Doesn't display anything, not even a frame rate. Just a white gsframe. This is maybe because a few strange commands such as cellVideoOutGetScreenSize and the usual gcm stuff if we are lucky though. Considering how insanely much stuff it loads for like 2 minutes I am positive it would display loading screens and logos during this time if it could.

Eventually seems to end with [E : Fragment Shader Decompiler Thread]: Unknown opcode 0x2f (inst 0)

The curious can take a look at the massive log.

http://pastebin.com/TxDVzaB0


Attached Files
.zip   RPCS3.zip (Size: 8.9 KB / Downloads: 115)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RE: Hatsune Miku: Project DIVA F [BLJM60527] - by ssshadow - 03-08-2014, 08:32 PM

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