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Booting VSH in Jpcsp
#1
Hi Jpcsp community!

with the last commits, Jpcsp is now able to boot the official PSP VSH interface. The menus are not yet working properly, it is currently only an alpha release. I continue to work on it Smile.

Attached is a screenshot showing it in x2 resolution.

To try it by yourself, you will need to copy some files from a PSARDUMP on your real PSP:
Code:
flash0/kd/mgr.prx
flash0/kd/mgvideo.prx
flash0/kd/mlnbridge.prx
flash0/kd/mlnbridge_msapp.prx
flash0/kd/mp4msv.prx
flash0/kd/np.prx
flash0/kd/np_auth.prx
flash0/kd/np_campaign.prx
flash0/kd/np_commerce2.prx
flash0/kd/np_commerce2_regcam.prx
flash0/kd/np_commerce2_store.prx
flash0/kd/np_core.prx
flash0/kd/np_inst.prx
flash0/kd/np_matching2.prx
flash0/kd/np_service.prx
flash0/kd/vshbridge.prx
flash0/codepage/cptbl.dat
flash0/vsh/etc/*
flash0/vsh/module/*
flash0/vsh/resource/*
and start Jpcsp by adding the command line option "--vsh" (edit start-windows-amd64.bat and add "--vsh" at the end of the line starting with "%JAVA_CMD%").


Attached Files Thumbnail(s)
   
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#2
amazing Smile
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#3
Copy the files to which directory ?
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#4
(09-25-2016, 12:31 AM)sum2012 Wrote: Copy the files to which directory ?

copy to flash0
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#5
amazing

boot animation
   

debug settings !? It was the first time a know PSP has the debug settings
   
   

Microsoft KM-TEST Loopback Adapter showing on network steeings ! It that will make Multiplayer between jpcsp with PSP work ?
Actually I install Microsoft KM-TEST Loopback Adapter for PSP online Multiplayer(using XLinkKai, MHPTunnel or psptunnel)
   

can view picture but play mp3,mp4 not work
   
   
   

Homebrew not boot
   
   

offical DEMO GAME can start but jpcsp not boot it.
   
   

PSP model must be 1000 or it will get error like that
   
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#6
I don't have
flash0/kd/mesg_led_01g.prx
flash0/kd/mesg_led_02g.prx
instread have memlmd_09g.prx and mesg_led_09g.prx
but jpcsp don't start with --vsh
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#7
Do you get an error message when you start JPCSP with those files (memlmd_09g.prx & mesg_led_09g.prx) in the kd directory or is the emulator not opening when you click on the .bat file after you added --vsh into the file?
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#8
(09-25-2016, 01:17 PM)onelight Wrote: debug settings !? It was the first time a know PSP has the debug settings
I don't know yet which call is enabling the menu, it was just there by chance Wink.
There was a registry entry named "/TOOL/CONFIG/np_debug" but it doesn't control this menu entry...
(09-25-2016, 01:17 PM)onelight Wrote: Microsoft KM-TEST Loopback Adapter showing on network steeings ! It that will make Multiplayer between jpcsp with PSP work ?
Actually I install Microsoft KM-TEST Loopback Adapter for PSP online Multiplayer(using XLinkKai, MHPTunnel or psptunnel)
The name displayed there is retrieved from your network configuration, but it has no real impact. It is just to display a meaningful name instead of "Dummy SSID"...
(09-25-2016, 01:17 PM)onelight Wrote: Homebrew not boot

offical DEMO GAME can start but jpcsp not boot it.
I will need to apply the same patches as CFW to enable running unsigned PRX's (i.e. homebrews) from the VSH. It currently acts like a normal PSP without CFW.
What does the message from the official DEMO say?

(09-25-2016, 07:31 PM)sum2012 Wrote: I don't have
flash0/kd/mesg_led_01g.prx
flash0/kd/mesg_led_02g.prx
instread have memlmd_09g.prx and mesg_led_09g.prx
but jpcsp don't start with --vsh
If you take the output of PSARDUMP, you will have all variants of "mesg_led_XXg.prx".
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#9
(09-26-2016, 07:37 AM)gid15 Wrote: I will need to apply the same patches as CFW to enable running unsigned PRX's (i.e. homebrews) from the VSH. It currently acts like a normal PSP without CFW.
What does the message from the official DEMO say?

Not message from the official DEMO.
when I run DEMO, it looks as real PSP:
   
   
after those 2 screen the DEMO should be boot, but JPCSP Stay in the 2ND screen.
Code:
0x0885F7BC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0885F7CC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0885F7DC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0885F7EC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
0x0885F7FC 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  >................<
18:12:19  INFO hle.ModuleMgrForUser - SCE_VSH_GRAPHICS - sceKernelStopModule uid=0x17E, argSize=0x0, argp=0x00000000, statusAddr=0x09FFB960, optionAddr=0x09FFB940
18:12:19  INFO hle.ModuleMgrForUser - SCE_VSH_GRAPHICS - sceKernelUnloadModule uid=0x17E
18:12:19  INFO compiler - SCE_VSH_GRAPHICS - Splitting _S1_2_8993234 (82/50)
18:12:44  INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
18:12:44  INFO      emu - idle0 - Failed to poll device: Device is released
18:12:44  INFO      emu - idle0 - Failed to poll device: Device is released
18:12:45  INFO      emu - SCE_VSH_GRAPHICS - Failed to poll device: Device is released
18:12:45  INFO      emu - idle1 - Failed to poll device: Device is released
18:12:45  INFO      emu - idle0 - Failed to poll device: Device is released
18:12:45  INFO      emu - idle0 - Failed to poll device: Device is released


Attached Files
.zip   vsh-demo-log.zip (Size: 22.46 KB / Downloads: 143)
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#10
(09-26-2016, 07:37 AM)gid15 Wrote:
(09-25-2016, 01:17 PM)onelight Wrote: Homebrew not boot
I will need to apply the same patches as CFW to enable running unsigned PRX's (i.e. homebrews) from the VSH. It currently acts like a normal PSP without CFW.
Starting with ee50860, some homebrews can be started from the VSH, but not of them are working yet...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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