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Persona 5 [NPJB00769]
02-15-2017, 01:01 AM (This post was last modified: 02-15-2017 01:02 AM by ssshadow.)
Post: #11
RE: Persona 5 [NPJB00769]
Got as far as name input with no problems, but there it crashed because I didn't LLE libl10n... : (

                               

Log from the full run. Take note of these rare errors. Not sure if you can actually LLE it or what will happen...
Code:
·U {PPU[0x1000000] Thread (main_thread) [0x00b49140]} cellImeJp TODO: cellImeJpOpen
·U {PPU[0x1000000] Thread (main_thread) [0x00b49360]} cellImeJp TODO: cellImeJpSetInputCharType
·U {PPU[0x1000000] Thread (main_thread) [0x00b49100]} cellImeJp TODO: cellImeJpSetKanaInputMode
·U {PPU[0x1000000] Thread (main_thread) [0x00b49240]} cellImeJp TODO: cellImeJpAllowExtensionCharacters

.7z  Persona5longlog.7z (Size: 329.27 KB / Downloads: 5)

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-15-2017, 01:40 PM
Post: #12
RE: Persona 5 [NPJB00769]
This looks like japanese language stuff and has to do with name input. Just a guess though.
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02-15-2017, 01:47 PM (This post was last modified: 02-15-2017 01:49 PM by ssshadow.)
Post: #13
RE: Persona 5 [NPJB00769]
(02-15-2017 01:40 PM)digitaldude Wrote:  This looks like japanese language stuff and has to do with name input. Just a guess though.

It is. Question is, can you LLE it? No one has tried before AFAIK, it's a very rare module, most games just use cellOSK (On Screen Keyboard). Yes cellOSK supports kanji input and such.

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02-15-2017, 01:59 PM (This post was last modified: 02-15-2017 02:01 PM by digitaldude.)
Post: #14
RE: Persona 5 [NPJB00769]
Do you not have it or something? You could just try it.
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02-15-2017, 02:12 PM
Post: #15
RE: Persona 5 [NPJB00769]
(02-15-2017 01:59 PM)digitaldude Wrote:  Do you not have it or something? You could just try it.

Of course I have it but at mostly 1-3 fps it takes 40-50 minutes to get to that point in the game, and fuck that. Big Grin

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02-15-2017, 11:17 PM (This post was last modified: 02-15-2017 11:45 PM by ssshadow.)
Post: #16
RE: Persona 5 [NPJB00769]
Hacked build updated with a bit better performance, less audio stuttering and more responsive controls. See post 4: http://www.emunewz.net/forum/showthread....#pid239193

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02-24-2017, 01:34 PM
Post: #17
RE: Persona 5 [NPJB00769]
(02-15-2017 11:17 PM)ssshadow Wrote:  Hacked build updated with a bit better performance, less audio stuttering and more responsive controls. See post 4: http://www.emunewz.net/forum/showthread....#pid239193

https://github.com/ewlkkf/ewlkkfscripts/issues/1

...low fps will cause game glitch?
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02-24-2017, 06:00 PM (This post was last modified: 02-24-2017 06:01 PM by ssshadow.)
Post: #18
RE: Persona 5 [NPJB00769]
(02-24-2017 01:34 PM)MagicWorld Wrote:  
(02-15-2017 11:17 PM)ssshadow Wrote:  Hacked build updated with a bit better performance, less audio stuttering and more responsive controls. See post 4: http://www.emunewz.net/forum/showthread....#pid239193

https://github.com/ewlkkf/ewlkkfscripts/issues/1

...low fps will cause game glitch?

Maybe, it's possible. Could also be a rpcs3 bug. Both are possible.

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02-25-2017, 07:58 PM (This post was last modified: 02-25-2017 07:58 PM by ssshadow.)
Post: #19
RE: Persona 5 [NPJB00769]
Thread moved as this now "works" without any hacks.

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03-07-2017, 07:44 PM (This post was last modified: 03-07-2017 07:44 PM by mattia12.)
Post: #20
RE: Persona 5 [NPJB00769]
I get this error someone know how fix it??

Code:
F LDR: Failed to load RAP file: /dev_hdd0/home/00000001/exdata/JP0005-NPJB00769_00-HDDBOOTPERSONA05.rap
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
F LDR: class std::logic_error thrown: fs::file is null
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