This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beyond: Two Souls [BCUS98298]
Always nice to see a high end game like this not instantly crash.

This starts the “SplashScreenThread” with LLE libjpgdec (·W {PPU[0x70000013] Thread (SplashScreenThread) [0x013c9ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/Misc/SplashScreens/boot.jpg”, sb=*0xd00f8688)) ...but doesn't display anything on OpenGL at least.

Note that all of those missing files in the log do not actually exist on the disc, which works fine on a real PS3.

RPCS3 v0.0.1-20-b4e3d3db

OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Perhaps some of these are not needed...
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libjpgdec.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx


.zip   beyond two (Size: 259.76 KB / Downloads: 21)

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)

Forum Jump:

Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2022 iAndrew & Melroy van den Berg.