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Atelier Totori: The Adventurer of Arland [BLUS30735]
#1
Works fine and runs fast with both recompilers and DX12 or Vulkan, but OpenGL is OK too. No more random hanging, and save/load works as of this PR. Rarely some text will be missing but this will be fixed shortly.

Settings I used:
OpenGL 1280x720
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
XAudio

Log:

.zip   totori ingame and hang.zip (Size: 255.69 KB / Downloads: 157)

Screens:
                                   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#2
After that I went to a black screen because the cutscenes can not play the lead?
This is the JPN version of the previous operation, playing a variety of chs patch unstable easily crashDodgy


Attached Files Thumbnail(s)
   
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#3
So all loadable Atelier games (Rorona, Totori, Meruru, Ayesha) crash if a save file other than settings is present. Full log attached, but basically:

Code:
·W {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: cellSaveDataListLoad2(version=0, setList=*0xd015fd90, setBuf=*0xd015fda0, funcList=*0xeede80, funcStat=*0xeedf78, funcFile=*0xeede70, container=0xffffffff, userdata=*0xb)
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} cellSaveData: Savedata BLUS30735-LIST-00 considered broken
·E {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} PPU: 'cellSaveDataListLoad2' aborted
·F {PPU[0x70000042] Thread (startSaveDataExistCheck) [0x00a0e328]} struct vm::access_violation thrown: Access violation reading address 0x0

Exactly the same messages for all Atelier games. The save files work fine on a real PS3.

Full log:

.zip   totori save crash.zip (Size: 178.51 KB / Downloads: 127)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
Can you upload the savegames?
PC: i5-4690K | RX 480 | 16GB RAM
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#5
(09-11-2016, 11:51 AM)Nezarn Wrote: Can you upload the savegames?

Sure thing.

.zip   totorisaves.zip (Size: 1.42 MB / Downloads: 143)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Well i thought this game has issue with encrypted saves too like project diva, but it looks like thats not the case (Ar tonelico is the same as these atelier games, has the same issues + same savegame issue)
PC: i5-4690K | RX 480 | 16GB RAM
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#7
Random hanging/looping forever is fixed! This game works (a lot better) with LLVM but I am kind of dumb and recorded 40 minutes of gameplay on the interpreter anyway. I will make a better video later, probably.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#8
Playable as of https://github.com/RPCS3/rpcs3/pull/2631
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#9
Error when installing the game, What happen?

and then this happen, even when i'm switching to other games, as long as i didn't restart RPCS3, the same error kind of looping?


Attached Files Thumbnail(s)
       
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#10
(04-08-2017, 05:26 PM)Jowwy Wrote: Error when installing the game, What happen?

and then this happen, even when i'm switching to other games, as long as i didn't restart RPCS3, the same error kind of looping?

In settings tick "load liblv2.sprx only" and in the long list of modules tick libfs.sprx. Leave every other module unchecked.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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