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Xyanide Resurrection - ULES00634
#1
e47fd83 version
jpcsp hang after intro video

Code:
05:19:59 ERROR  runtime - DecodeThread - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
    at jpcsp.media.codec.atrac3plus.Atrac3plusDecoder.decode(Atrac3plusDecoder.java:105)
    at jpcsp.HLE.modules.sceMpeg.hleMpegAtracDecode(sceMpeg.java:2355)
    at jpcsp.HLE.modules.sceMpeg.sceMpegAtracDecode(sceMpeg.java:3581)
    at _S1_2_893BE88.s(_S1_2_893BE88.java:4)
    at _S1_2_8906270.s(_S1_2_8906270.java:444)
    at _S1_2_8904B38.s(_S1_2_8904B38.java:92)
    at _S1_2_8904B38.exec(_S1_2_8904B38.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:685)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:726)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)


Attached Files
.7z   log.7z (Size: 215.99 KB / Downloads: 131)
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#2
Code:
05:19:59  WARN hle.sceMpeg - DecodeThread - Audio frame length 0x810 with incorrect header (header: 01 01 01 01 01 01 01 01)
I've improved the handling of this case in ac10929. It seems the application is providing incorrect Mpeg-data at the end of the stream.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
19617d7 version
can move to intro section
graphic problem.........
edit:Add log
   


Attached Files
.7z   profiler.7z (Size: 65.18 KB / Downloads: 134)
.txt   log.txt (Size: 46.07 KB / Downloads: 125)
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#4
(08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........
Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
Yes,Enable decoding of indexed textures fix it but hang in in-game
(08-19-2016, 02:14 PM)gid15 Wrote:
(08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........
Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)?


Attached Files
.7z   log.7z (Size: 20.81 KB / Downloads: 160)
Reply
#6
I just a try of Internal Software Renderer
Can jpcsp avoid OutofMemory error ?
   


Attached Files
.txt   log.txt (Size: 56.35 KB / Downloads: 124)
Reply
#7
(04-19-2018, 02:08 PM)sum2012 Wrote: I just a try of Internal Software Renderer
Can jpcsp avoid OutofMemory error ?
The internal software renderer has been somehow abandoned after the implementation of the external software renderer.
If you want to increase the available memory, increase the value into the start .bat file: "-Xmx1024m" => "-Xmx2048m"
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
9f137fc9 version
Can move to playable section

Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I beat the first enemy.So far no problem.


Attached Files
.txt   log.txt (Size: 60.96 KB / Downloads: 118)
.7z   profiler.7z (Size: 119.98 KB / Downloads: 136)
Reply
#9
In-game hang now

Last work
https://github.com/jpcsp/jpcsp/commit/05...ad2fe0dc23
First bad
https://github.com/jpcsp/jpcsp/commit/a0...56e1c76afc

This mean https://github.com/jpcsp/jpcsp/commit/a0...56e1c76afc has problem

05d67ab good log:
https://drive.google.com/file/d/1bAaAtM3...sp=sharing

a054603 bad log

https://drive.google.com/file/d/1ST7zf7s...sp=sharing

d366b3e bad log: https://drive.google.com/file/d/1ai6dEHH...sp=sharing

edit: shenweip fix in ppsspp in https://github.com/hrydgard/ppsspp/pull/13659 and https://github.com/hrydgard/ppsspp/pull/13663
edit2:add https://github.com/hrydgard/ppsspp/pull/13673
Reply
#10
(11-17-2020, 02:32 PM)sum2012 Wrote: In-game hang now

Last work
https://github.com/jpcsp/jpcsp/commit/05...ad2fe0dc23
First bad
https://github.com/jpcsp/jpcsp/commit/a0...56e1c76afc

This mean https://github.com/jpcsp/jpcsp/commit/a0...56e1c76afc has problem

05d67ab good log:
https://drive.google.com/file/d/1bAaAtM3...sp=sharing

a054603 bad log

https://drive.google.com/file/d/1ST7zf7s...sp=sharing

d366b3e bad log: https://drive.google.com/file/d/1ai6dEHH...sp=sharing

edit: shenweip fix in ppsspp in https://github.com/hrydgard/ppsspp/pull/13659 and https://github.com/hrydgard/ppsspp/pull/13663
edit2:add https://github.com/hrydgard/ppsspp/pull/13673
Excellent analysis!
With this information, I was able to fix the issue in a965574, hopefully Wink

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


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