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Worms Ultimate Mayhem [NPEB00505]
01-11-2016, 04:12 PM
Post: #1
Worms Ultimate Mayhem [NPEB00505]
Shows intro on recent master build. Requires .edat files decrypted and libSre LLE'd.


Attached File(s) Thumbnail(s)
   

.rar  NPEB00505_cc1efd2a46_log.rar (Size: 18.41 KB / Downloads: 3)

PCSX3 - it's real? [Image: lol.gif]
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06-21-2016, 07:49 AM (This post was last modified: 07-19-2016 12:56 PM by MarioSonic2987.)
Post: #2
Worms Ultimate Mayhem [NPEB00505]
The game reaches to menu. Some particles are flashing and polygons are
misshapen. There is no sound.

Settings:

Core

PPU: Interpreter (precise)
SPU: Interpreter (precise)
LLE Module: CellRtc, CellSre (this isn't necessary)

Graphics

- Vulkan (In DX12, worm's polygons are flashing. In OpenGL, black screen in menu.)

- 1280x720 (This game also supports 1920x1080)

- Auto (Frame limit)

- VSync On

- 16:9

Sound

- XAudio2

https://github.com/RPCS3/rpcs3/issues/1808


Attached File(s) Thumbnail(s)
       

.rar  LOG WUM PS3.rar (Size: 756.34 KB / Downloads: 4)
.rar  LOG WUM DX12.rar (Size: 724.09 KB / Downloads: 3)
.rar  LOG WUM OGL.rar (Size: 718.16 KB / Downloads: 1)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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06-21-2016, 02:55 PM (This post was last modified: 06-21-2016 02:55 PM by Darkriot.)
Post: #3
RE: Worms Ultimate Mayhem [NPEB00505]
can you please decrease your images and put they in attachments? Because they are too big :<

If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
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06-21-2016, 03:05 PM
Post: #4
RE: Worms Ultimate Mayhem [NPEB00505]
Corrected.

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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07-17-2016, 10:29 PM (This post was last modified: 07-18-2016 05:47 AM by MarioSonic2987.)
Post: #5
RE: Worms Ultimate Mayhem [NPEB00505]
In the latest test build, it goes ingame in Vulkan, with the polygons messed up and no shadows. This game should be moved in Half-Playable State. Save works perfectly.


Attached File(s) Thumbnail(s)
   

.rar  Log WUM 17-7-16.rar (Size: 229.52 KB / Downloads: 0)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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07-17-2016, 11:40 PM
Post: #6
RE: Worms Ultimate Mayhem [NPEB00505]
Moved from Intro to Half-Playable

Desktop: AMD FX-8350 | AMD R9 280X 3G
Laptop: Intel i7-6700HQ | NVIDIA GTX 960M 2G
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07-18-2016, 05:27 AM
Post: #7
RE: Worms Ultimate Mayhem [NPEB00505]
I can see the build above used to go-ingame is from the Lwmutex/Lwcond regression test build instead of our master build.

[raven02]
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07-18-2016, 05:55 AM
Post: #8
RE: Worms Ultimate Mayhem [NPEB00505]
In PR #1934, it's the same.


Attached File(s)
.rar  Log WUM 18-7-16.rar (Size: 212.06 KB / Downloads: 0)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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07-18-2016, 06:27 AM
Post: #9
RE: Worms Ultimate Mayhem [NPEB00505]
Alright .That's ok.

[raven02]
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07-18-2016, 02:26 PM (This post was last modified: 07-18-2016 02:43 PM by MarioSonic2987.)
Post: #10
RE: Worms Ultimate Mayhem [NPEB00505]
Tested in PR #1931.

In OpenGL and DX12, the shadows are working. In OpenGL, the shadows are more pixelated than DX12. Sometimes, the polygons are distorted too much. In Vulkan, shadows are acting in a weird way.


Attached File(s) Thumbnail(s)
               

.rar  LOG OGL 18-7-16.rar (Size: 198.22 KB / Downloads: 2)
.rar  LOG DX12 18-7-16.rar (Size: 205.49 KB / Downloads: 0)

Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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