This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deadstorm Pirates [NPEB00409]
#1
opengl

please fix game Nekotekina or raven02 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)
{PPU[0x740] Thread (CPamfDemuxer::ReadThread) [0x00e05174]} struct vm::access_violation thrown: Access violation reading address 0x0
Reply
#2
You forgot to upload the log
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#3
Stuck as shown in the video above.

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60;Gameplay- DirectX 12=Menus 60; Gameplay-

Graphical Issues: Opengl: Screen scaling issues
DirectX 12: Menus Fine

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail

log below (precise interpreter)


Attached Files
.zip   DeadstormPirates-OpenGL.zip (Size: 358.24 KB / Downloads: 95)
.zip   DeadstormPirates-DX12.zip (Size: 87.86 KB / Downloads: 94)
Reply
#4
@xAgentG

·U {PPU[0xac] Thread (fiber worker) [0x00c8b9f4]} cellFiber TODO: cellFiberPpuHasRunnableFiber
Try loading cellFiber

Also, don't run several games in the same instance of the emulator. Run a game, close, save the log, reopen and run a game again.
Your log has stuff from
·! LDR: Title: OutRun™ Online Arcade
·! LDR: Serial: NPEB00073

·F {PPU[0x6a9] Thread (Demuxer[0x6a8] Thread)} class fmt::exception thrown: dmuxOpen::<lambda_c5d9be3d6cae12ed21adb310b6b1ef04>::operator ()(): dmuxEnableEs: unknown filter (0xe0, 0x0, 0x0, 0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)

Also try loading libpamf, libavcdec, libvdec, libdmux, libdmuxpamf
IF that gives you some kind of "function index not registered" error also try loading libdivx311dec, libdivxdec, libmvcdec, libsvc1d, libsjvtd, libsmvd2, libsmv4 (those are the libraries associated to libvdec afaik).
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#5
Wow got past loading screen and a cutscene started.

A few frames were animated, then the cutscene freezes but the subtitles continue.

Tried with everything enabled mentioned from Annie.

DX12/OpenGL tested.

Log down below


Attached Files Thumbnail(s)
   

.zip   DeadstormPirates-OpenGL(Enabled LLE mvd etc).zip (Size: 89.6 KB / Downloads: 95)
.zip   DeadstormPirates-DX12(Enabled LLE mvd etc).zip (Size: 87.86 KB / Downloads: 103)
Reply
#6
I'm not sure if this one works while LLE loaded but try loading libgem.

Video decoding with the LLE libs is very bad (without them it doesn't render video cutscenes at all), you're ought to skip them when they appear by pressing X (Cross) or C (Circle) in your keyboard, see if you can get further.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#7
Selected libgem but just stuck on the cutscene stating "credits 3" and "press the start button..." in the corner ; Didn´t appear to start the main level with or without. Did click circle and cross, didn´t go any further.
Reply
#8
rpcs3-v0.0.2-2017-03-20-d455fde5_win64

Goes ingame.


image


Attached Files
.rar   RPCS3deadstorm.rar (Size: 438.84 KB / Downloads: 109)
Reply
#9
How playable is it once gameplay is reached?

Is this "Ingame" or "Playable"?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#10
fps too low to be playable.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)