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Hatsune Miku Project DIVA F 2nd [BLUS31431]
#41
(04-07-2017, 08:25 PM)jazjaz36 Wrote:
(04-07-2017, 07:53 PM)Annie Wrote: It may support OpenGL properly, no need to use DirectX 12.

Thats a relief. I mean i expected that but it was nice getting confirmation. Although the game still cant get past the loading, right?

AFAIK
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#42
Just leaving it here as a note, with Nekotekina's latest PR audio no longer lags. Game still doesn't load except Tutorial.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#43
(04-13-2017, 10:19 PM)Annie Wrote: Just leaving it here as a note, with Nekotekina's latest PR audio no longer lags. Game still doesn't load except Tutorial.

I see. Thanks for the heads up. Hopefully in the future this game might actually pass the loading screen.
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#44
Is there a way to fix dark rendering and non-working sticks? I know the game is not playable but there are Diva room I wanted to check.


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#45
It may be the same bug causing Demon's Souls to be too dark and Persona 5 too bright. Sadly not an easy fix. Not at all.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#46
Ummm! Can i ask but when persona 5 became playable will Project Diva F 2nd get the attention. BTW the tutorial Hold note is kinda glitchy! I know the game still unable to play but i just wonder when will people make it playble! If there are any information please tell me!!!!!
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#47
I tested this game again today on the latest RPCS3 build and it went past the title page. The graphics are still rather chappy though. Can anyone also test this out?


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.rar   RPCS3.rar (Size: 79.49 KB / Downloads: 67)
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#48
The game is fully loadable and playable but there is a problem in which almost all models have a red underglow distorting their color. There are exeptions such as the kagimines and maiko not being effected but the problem does sometimes effect whole levels.
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#49
(08-01-2017, 01:30 PM)jazjaz36 Wrote: I tested this game again today on the latest RPCS3 build and it went past the title page. The graphics are still rather chappy though. Can anyone also test this out?
(08-02-2017, 06:57 PM)HCLProductions Wrote: The game is fully loadable and playable but there is a problem in which almost all models have a red underglow distorting their color. There are exeptions such as the kagimines and maiko not being effected but the problem does sometimes effect whole levels.
Don't know what the troubles do you have guys, but it seems to look authentic to me. No graphical issues since last build.


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#50
(08-12-2017, 12:15 PM)swoy45 Wrote:
(08-01-2017, 01:30 PM)jazjaz36 Wrote: I tested this game again today on the latest RPCS3 build and it went past the title page. The graphics are still rather chappy though. Can anyone also test this out?
(08-02-2017, 06:57 PM)HCLProductions Wrote: The game is fully loadable and playable but there is a problem in which almost all models have a red underglow distorting their color. There are exeptions such as the kagimines and maiko not being effected but the problem does sometimes effect whole levels.
Don't know what the troubles do you have guys, but it seems to look authentic to me. No graphical issues since last build.

interesting. what was the exact build that you used? and i'm surprised that you manually selected the libraries. i have yet to try that actually.

another reason for my problem could be because of my graphics card which is intel i3, but i doubt that as every game which i have been told to be impossible to be playable is actually playable with the right settings.
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