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Updating OpenGL API ?
#1
Hey,

Why isn't glext.h (part of OpenGL API I believe) updated in 9 months?

Rev that is being used is
** Khronos $Revision: 31191 $ on $Date: 2015-05-14 06:31:39 -0400 (Thu, 14 May 2015) $

The latest rev is
** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $
https://www.opengl.org/registry/api/GL/glext.h

There are only changes in
glClearNamedFramebufferfi
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC
and then a bunch of additions

(I tested committing the recent version on top of the 31191 to see the changes)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#2
Because there's no benefit to updating it. It's only updated when someone simply does it because why not or when we actually need some of the new extensions (which we never have).
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#3
There's a function that has a change in one of the variables it requires.
If that function is in use, wouldn't updating the API and then the code involving it possibly bring performance updates?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#4
(02-29-2016, 07:50 PM)Annie Wrote: There's a function that has a change in one of the variables it requires.
If that function is in use, wouldn't updating the API and then the code involving it possibly bring performance updates?

Highly very unlikely. You could probably use Github to search for such a call in our code, though, to see if it's used.
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