This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wizardry Labyrinth of Lost Souls [NPUB30452]
#1
Using latest master as of now from https://github.com/RPCS3/rpcs3/commit/0e...28a722be31 (AppVeyor's build)

PPU Interpreter 1
SPU Interpreter 1
DirectX 12 / OpenGL
OpenAL / XAudio2

LLE:
cell_Sre

   

Crashes with:
Code:
{rsx::thread} Exception: HRESULT = The parameter is incorrect.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:477, in function D3D12GSRender::flip)

With OpenGL it crashes the emulator, StackTrace needs to be obtained using a debugger.

Log:
.zip   RPCS3.zip (Size: 22.73 KB / Downloads: 97)

PS: http://www.emunewz.net/forum/showthread.php?tid=158590 This topic is wrong. Indicates same GameID but shows a different game?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#2
Goes ingame now and saves/loads too, maybe playable but there seem some graphic glitches..


Attached Files Thumbnail(s)
           

.rar   RPCS3wizardry.rar (Size: 264.96 KB / Downloads: 72)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)