This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Castle of Illusion Starring Mickey Mouse [NPEB01427]
#1
Exclamation

       
Unknown STOP code & Access violation reading location....

Quote:{SPU[0x37] Thread (FMOD)[0x17108]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1382, in function SPUThread:Confusedtop_and_signal)
Please report this to the developers.
{PPU Thread[0x1] (main_thread)[0x005815c0]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0x656534)
{PPU Thread[0x28] (PS3StorageServiceAsyncThread)[0x000d523c]} Exception: Access violation reading location 0x00000000
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)
Please report this to the developers.


Attached Files
.rar   Castle of Illusion Starring Mickey Mouse [NPEB01427].rar (Size: 11.44 KB / Downloads: 84)
Reply
#2
The current state of this game is Nothing it stops instantly with
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00581a04]} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_spu_.cpp:62)
but disabling this and rsx_methods exeptions
will make it to go ingame
yet the status is still Nothing and this is a terrible hack
LLE used

libaudio(important)
libfiber
libl10n
libresc
librtc
libsail
libspurs
libsre

without libaudio the game freezes while loading before ingame
game works only with OGL renderer


Attached Files Thumbnail(s)
   
Reply
#3
Moving to ingame
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#4
A little update: on latest master sys_spu_.cpp:62 error is fixed, it requires only liblv2 to run
according to log it also loads sre lib, others are not needed, game now works with sound.
But still needs to rsx_methods hack, and still has corrupted graphics
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)