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PNG error
#1
this shows when trying to run Pac-man championship edition DX (NPEB00315)

Quote:{PPU Thread[0x1] (main_thread)[0x0035b854]} Exception: Fixed alpha not specified for padding.
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellPngDec.cpp:597, in function pngDecodeData)
Please report this to the developers.
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#2
Minecraft [NPUB31419]
Quote:{PPU Thread[0x1] (main_thread)[0x0081ada4]} Exception: RGB colour format.
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellPngDec.cpp:640, in function pngDecodeData)
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#3
Thank you! I might be a bit busy this week, so I'll probably be able to take a more in depth look during the weekend.

About Pac-Man:
Interesting. A fixed alpha should be supplied, when padding is specified. Maybe there's a default padding value, if the alpha padding isn't specified?

About Minecraft:
Last I checked, Minecraft didn't display anything and just left hanging or crashed. It would be useful to have a game, that actually displays a RGB texture, so I could be sure, that it's decoded correctly, if I were to implement support for those.
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#4
But thats not all errors Smile
Galaga legions DX use flipping which is not supported
Code:
{PPU Thread[0x1] (main_thread)[0x0023ac24]} Exception: Flipping is not yet supported.
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellPngDec.cpp:652, in function pngDecodeData)
Please report this to the developers.
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