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JoJo's Bizarre Adventure All-Star Battle [BLUS31405]
11-05-2016, 06:52 PM
Post: #21
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
so..any news? :\
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12-31-2016, 12:31 AM
Post: #22
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
I've found an error when trying to go through the title screen

Code:
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)

So, we'll have to wait untill someone implements that feature?
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12-31-2016, 01:54 PM
Post: #23
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
(12-31-2016 12:31 AM)GordonFHL3 Wrote:  I've found an error when trying to go through the title screen

Code:
F {PPU[0x70000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)

So, we'll have to wait untill someone implements that feature?

You can try to press the resume button in the upper right corner of rpcs3, in the debugger. With 99 % certainty the game will not work though, so yes, wait.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-02-2017, 07:20 PM
Post: #24
ps3 RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
I have an older version of rpcs3 that can go in-game. I did not make it, I got it from a youtube video. Can this function be grabbed from that older version and put it into a new one? I'm not an expert so please correct me if I'm wrong.

link: http://www99.zippyshare.com/v/Ok6jEWDR/file.html
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02-02-2017, 11:09 PM
Post: #25
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
Unimplemented cellMusic, yes one can hack around that but it doesn't mean it's right... We will see.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-05-2017, 06:16 PM
Post: #26
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
Got this game to work.

Build:
0.0.1-3719 9b122e54

LLE:
libspurs_jq.prx
libsre.prx

Video:
OpenGL

Audio:
XAudio2

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)


Attached File(s) Thumbnail(s)
       

.7z  RPCS3.7z (Size: 162 bytes / Downloads: 45)
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02-05-2017, 09:25 PM (This post was last modified: 02-05-2017 09:58 PM by ssshadow.)
Post: #27
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
Moving to ingame, someone can test for a while and assess if it's playable or not.

Also a video:



Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-05-2017, 10:33 PM (This post was last modified: 02-05-2017 10:37 PM by digitaldude.)
Post: #28
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene.
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02-06-2017, 01:52 PM
Post: #29
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
(02-05-2017 10:33 PM)digitaldude Wrote:  I got i5 6600 and it plays no faster than in your video. Looking further I'm a lot slower. Especially in menu and that prebattle cutscene.

It's running with 100 % CPU load on my i7 (4 cores, 8 threads...) so that probably helps for me.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-06-2017, 03:37 PM
Post: #30
RE: JoJo's Bizarre Adventure All-Star Battle [ BLUS31405]
So the number of threads you have is the most important part for emulation?
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