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PKG files can't install (fatal error)
#1
Hello... So, I have latest build of rpcs3, but whenever I try to install PKG files, I get this error:
Quote:---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC000001D.
Exception address: 000000000062C33D.
Instruction address: 000000000062C33D.
Image base: 0000000000010000.

Please report this error to the developers. Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------

I'm running Windows 10 64-bit on my PC. I have srpx.elf flash files, and also font files.
Games I've tried to install are Arkedo Series 03: Pixels and After Burner Climax.
Can you help me? What am I missing here? I have directx, visual c++ redistributables and net frameworks installed.

My PC Specs:
GPU: AMD Radeon HD 7750 1GB GDDR5
CPU: AMD Phenom II X4 960T 3,00GHz
RAM: 4GB
OS: Windows 10 PRO 64-bit Build 14251 (Insider Preview)
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#2
(02-03-2016, 10:03 PM)srdjan1995 Wrote: Hello... So, I have latest build of rpcs3, but whenever I try to install PKG files, I get this error:
Quote:---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC000001D.
Exception address: 000000000062C33D.
Instruction address: 000000000062C33D.
Image base: 0000000000010000.

Please report this error to the developers. Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------

I'm running Windows 10 64-bit on my PC. I have srpx.elf flash files, and also font files.
Games I've tried to install are Arkedo Series 03: Pixels and After Burner Climax.
Can you help me? What am I missing here? I have directx, visual c++ redistributables and net frameworks installed.

My PC Specs:
GPU: AMD Radeon HD 7750 1GB GDDR5
CPU: AMD Phenom II X4 960T 3,00GHz
RAM: 4GB
OS: Windows 10 PRO 64-bit Build 14251 (Insider Preview)

I checked out your graphics card and processor's features.
The processor is fine I guess because it has SSE, SSE2, SSE3 and SSE4a (It's a weak CPU though, you'll probably struggle using RPCS3 with it).
However, your graphics card reportedly only supports up to DirectX 11.2 (Source: http://www.amd.com/en-us/products/graphi.../7000/7700 ). You won't be able to run the emulator with DirectX then, because it only runs with DirectX 12. OpenGL is much slower than DirectX and I heard stuff about it being removed in the future.
I don't know why any of this would be related with .pkg installing annieways. Do you have the .rap file associated to the game in place?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
(02-03-2016, 10:44 PM)Annie Wrote: I checked out your graphics card and processor's features.
The processor is fine I guess because it has SSE, SSE2, SSE3 and SSE4a (It's a weak CPU though, you'll probably struggle using RPCS3 with it).
However, your graphics card reportedly only supports up to DirectX 11.2 (Source: http://www.amd.com/en-us/products/graphi.../7000/7700 ). You won't be able to run the emulator with DirectX then, because it only runs with DirectX 12. OpenGL is much slower than DirectX and I heard stuff about it being removed in the future.
I don't know why any of this would be related with .pkg installing annieways. Do you have the .rap file associated to the game in place?

rpcs3 needs SSE 4.1 for some thing that this Phenom CPU doesn't support.
Reply
#4
(02-03-2016, 11:03 PM)flashmozzg Wrote:
(02-03-2016, 10:44 PM)Annie Wrote: I checked out your graphics card and processor's features.
The processor is fine I guess because it has SSE, SSE2, SSE3 and SSE4a (It's a weak CPU though, you'll probably struggle using RPCS3 with it).
However, your graphics card reportedly only supports up to DirectX 11.2 (Source: http://www.amd.com/en-us/products/graphi.../7000/7700 ). You won't be able to run the emulator with DirectX then, because it only runs with DirectX 12. OpenGL is much slower than DirectX and I heard stuff about it being removed in the future.
I don't know why any of this would be related with .pkg installing annieways. Do you have the .rap file associated to the game in place?

rpcs3 needs SSE 4.1 for some thing that this Phemoc CPU doesn't support.

I didn't know about the 4.1 at all, I thought it only required 3/4 xD
Is SSE 4.2 also used within RPCS3?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#5
So, my CPU is the issue. Would an FX 6350 be enough to run rpcs3?

As far as I know, my GPU does support DX 12 (basic features).
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#6
(02-03-2016, 11:36 PM)srdjan1995 Wrote: So, my CPU is the issue. Would an FX 6350 be enough to run rpcs3?

As far as I know, my GPU does support DX 12 (basic features).

FX-6350 has SSE 4.1/4.2 support.
I run RPSC3 with a FX-8350 with overclock.

Then the AMD website must be outdated regarding the DirectX support of those graphics
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#7
(02-04-2016, 12:04 AM)Annie Wrote:
(02-03-2016, 11:36 PM)srdjan1995 Wrote: So, my CPU is the issue. Would an FX 6350 be enough to run rpcs3?

As far as I know, my GPU does support DX 12 (basic features).

FX-6350 has SSE 4.1/4.2 support.
I run RPSC3 with a FX-8350 with overclock.

Then the AMD website must be outdated regarding the DirectX support of those graphics

DirectX 12 support and feature levels are confusing.
For the record, we use DirectX 12 Feature Level 11.1.
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