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Puzzle Quest Galactrix [NPUB30072]
#1
Shows intro on recent master build. On dec 2015 build was going to menus, and stuck on loading screen, if i remember correcly.


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.rar   NPUB30072_b055747d4f_log.rar (Size: 19.09 KB / Downloads: 73)
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#2
Goes ingame on modded build v0.0.1-acd9d6ff (PR #2375). Requires minor hack in cellSysutilAvc2.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK;

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libaudio.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx


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#3
RPCS3 v0.0.3-5588-7b43d88f
nothing but a black screen

U {PPU[0x1000000] Thread (main_thread) [0x00ab2598]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 120 used, might cause problems.
E {PPU[0x1000000] Thread (main_thread) [0x00ab2598]} cellSysutilAvc2: Unknown media type 0x0
W {PPU[0x1000000] Thread (main_thread) [0x00ab24f0]} PPU: 'cellSysutilAvc2UnloadAsync' aborted
F {PPU[0x1000000] Thread (main_thread) [0x00ab24f0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:63)


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.zip   RPCS3.zip (Size: 40.93 KB / Downloads: 73)
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