This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Everyday Shooter [NPUA80098]
#1
Update 2017-02-18 The game is playable see this post.



Tested on recent master build. Probably crashes on cellFont-related stuff
Code:
...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY:                   from 0x
TTY: 00000000003be814
TTY: \n
TTY:                   from 0x
TTY: 00000000003be720
TTY: \n
TTY:                   from 0x
TTY: 0000000000231bdc
TTY: \n
TTY:                   from 0x
TTY: 0000000000233c74
TTY: \n
TTY:                   from 0x
TTY: 00000000002345ac
TTY: \n
TTY:                   from 0x
TTY: 0000000000249aa0
TTY: \n
TTY:                   from 0x
TTY: 000000000025d748
TTY: \n
TTY:                   from 0x
TTY: 00000000000104bc
TTY: \n
TTY:                   from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished


Attached Files
.rar   NPUA80098_ecda02c099_log.rar (Size: 31.22 KB / Downloads: 76)
Reply
#2
(01-08-2016, 11:01 AM)BlackDaemon Wrote: Tested on recent master build. Probably crashes on cellFont-related stuff
Code:
...
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x70, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x74, metrics=*0xd00ff400)
HLE: W {PPU Thread[0x1] (main_thread)[0x00413b54]} cellFont: cellFontGetCharGlyphMetrics(font=*0x105936a8, code=0x21, metrics=*0xd00ff400)
HLE: ! {PPU Thread[0x1] (main_thread)[0x00413ad4]} cellFont: cellFontRenderCharGlyphImage(font=*0x105936a8, code=0x44, surface=*0x105937b0, x=0.000000, y=0.000000, metrics=*0x2000c084, trans=*0x2000c080)
HLE: W {PPU Thread[0x1] (main_thread)[0x003fcb30]} sys_memory: sys_memory_allocate(size=0x85e00000, flags=0x400, alloc_addr=*0xd00ff190)
TTY: exception: bad allocation\n
TTY: abort() is called from 0x
TTY: 00000000003bf794
TTY: \n
TTY:                   from 0x
TTY: 00000000003be814
TTY: \n
TTY:                   from 0x
TTY: 00000000003be720
TTY: \n
TTY:                   from 0x
TTY: 0000000000231bdc
TTY: \n
TTY:                   from 0x
TTY: 0000000000233c74
TTY: \n
TTY:                   from 0x
TTY: 00000000002345ac
TTY: \n
TTY:                   from 0x
TTY: 0000000000249aa0
TTY: \n
TTY:                   from 0x
TTY: 000000000025d748
TTY: \n
TTY:                   from 0x
TTY: 00000000000104bc
TTY: \n
TTY:                   from 0x
TTY: 0000000000010250
TTY: \n
TTY: \n
\n
Continue... (Lv-2 is still running.)\n
HLE: W {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: sys_process_exit(status=0x1)
HLE: S {PPU Thread[0x1] (main_thread)[0x00413d54]} sys_process: Process finished

Quote:TTY: exception: bad allocation\n

Probably sys_memory_allocate fails.
Reply
#3
Tested on recent master build v0.0.1-8-60bd2fb. Displays, that game data is corrupted.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx


Attached Files Thumbnail(s)
   

.rar   NPUA80098_v0.0.1-8-60bd2fb_log.rar (Size: 86.01 KB / Downloads: 78)
Reply
#4
Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx


Attached Files Thumbnail(s)
           
Reply
#5
(02-09-2017, 10:09 AM)BlackDaemon Wrote: Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). For some reason my previous installed dump was broken, fixed with reinstall Big Grin

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx

http://www.emunewz.net/forum/showthread....ay+shooter

It was working a week ago as well.
Reply
#6
rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64

Looks playable.

Code:
Load libraries:
    - libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libadec2.prx
    - libadec_internal.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libgem.prx
    - libjpgdec.prx
    - libl10n.prx
    - libmp3dec.prx
    - libpamf.prx
    - libpngdec.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
    - libsvc1d.prx



Attached Files
.rar   RPCS3Riff.rar (Size: 50.78 KB / Downloads: 97)
Reply
#7
digitaldude confirmed save and load works, moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)